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    November 04

    恶魔城 - 剥夺的刻印(被夺的封印)中文FAQs - 其他篇

    1) 如何增加刷宝的效率

    海盗帽: 增加可再生宝箱成为稀有宝箱的几率,并不影响怪物的宝物掉落率。.

    稀有戒指/命运戒指: 游戏中的幸运值会影响刻印和宝物掉落率,但是不影响重生宝箱是稀有宝箱的几率。稀有戒指能+7幸运,而命运戒指每1小时的游戏时间会增加1的幸运度,最高到99

    2) 有些戒指/装备到底是干啥的?


    有些道具的解释不是很清楚,所以也在这里加以说明:

    法王戒指: 增加50%的经验值获取,也就是说你获得的经验值是正常情况的150%,第二个法王戒指的加成是在150%的基础上增加的,也就是你获得的是225%的经验。


    大师戒指: 一枚大师戒指会让你获得的AP翻倍,第二个也是在此的基础上起作用,所以就是2x2=4倍的AP获取,非常的好使。

    恋人戒指: 和大师戒指计算方法一样,一个可以让你获得的心的数量翻倍,2个则是4倍,当然,你肯定更愿意一个恋人戒指配合一个心之耳环,因为耳环可以让大部分的情况下都是出现+5的大心,配合恋人戒指也就是每次可以获得10的心。

    命运戒指: 装备以后,每1小时的游戏时间会增加1的幸运值,装备两枚的效果可以累加。

    恶魔戒指: 物品描述说遭受伤害便会能力上升,但是这个可能和一般的理解不同。这个戒指的意思是在整个游戏过程中,你遭受的总伤害会影响你的体格值。总伤害值上限是999,999,每10,000增加1的体格。所以上限是增加100体格(也就是50防御)


    财富戒指: 300,000G会增加1点的INT1点的MND,方式是0-299,999增加各1点,之后300,0002600,0003,到了金的上限9,999,999的时候便是34.

    正义戒指: 3,000杀敌数会增加1STR1的杀敌数也会有1点的,之后3,0002 6,0003 杀敌数上限是99,999,因此上限也是34


    塔之戒指: 描述是 "削弱吹飞效果" ,可能这个会让你以为你可以用这个更容易得拿到圣灵风刻印。其实完全不是这么回事。这个戒指的作用就是让你被攻击一个不会有一个向后得被攻击踉跄而已。

    吊死者的戒指: 如果你从很高的地方落下来,落地的时候会有硬直,而这个戒指的左右就是取消这个硬直。

    死神戒指: 大量提升所有指数,但是无论HP多少,都会被敌人一击死(除非装备心之胸甲,这种情况下,所有心都会被耗掉,而只会留下和心数量相同的HP)。


    审判戒指: 准确的公式还没有出来,目前的估算是应该是第一枚戒指会提升1.427-1.429倍的联合技效果,而同时装备两枚则是2.073-2.075倍。

    连击靴: 如果你打算连续用下+跳攻击敌人的话(虽然不怎么推荐),你可以尝试用用这个。如果你连续下踢,只要保持不落地,下一次的下踢的攻击力便会提升。当然,这个基本没啥用,因为下踢的攻击输出本身实在是不怎么样。


    3)
    属性点数如何起作用?

    属性点, 或者说AP, 会提高你对应项目的攻击能力。比如剑刻印是斩属性,刻印火是炎属性 (刻印的属性可以在Guide->Glyph里面察看右上角的图标获悉)。每328点左右你会得到1%的提升。所以当65535的时候,你将会得到200%的攻击提升(也就是300%的攻击输出)

     正常的属性点的获取方式就是杀怪,每杀掉一个敌人,你所用的武器的对应的属性点就会就会增加,游戏后期击败更难的,不是老怪的怪物会增加的AP点数也会相应增加(最高的时候可以加5

    恶魔城 - 剥夺的刻印(被夺的封印)中文FAQs - 在哪里篇

    1) 在哪里我可以找到 紫翠玉/金绿玉/金矿石/等依靠开启可再生宝箱可获得的任务材料?


    普通的宝物是在对应地点的普通木头箱子。稀有物宝箱式闪光的绿色宝箱。稀有物宝箱出现几率可以由装备海盗帽增加


    废修道院,天狼座之森
    普通: , 棉线, 解毒药, 魔法票
    稀有: 心回复剂,大精神回复剂,琉璃石,大吉岭红茶


    米涅拉监狱岛
    普通: 鼠尾草, 魔法票, 甘菊, 棉线
    稀有: 铁矿石, 军服, 防护戒指, 琉璃石

    加利多斯海峡
    普通: 琉璃石, 棉线(x2), 铁矿石
    稀有: 丝线, 橡胶装, 抗性戒指, 黄金戒指

    泰姆奥山脉
    普通: 琉璃石, 甘菊, 铁矿石, 芸香
    稀有: 金绿玉, 弓手戒指, 银矿石, 红宝石

    雾之林道,送葬的骨窟
    普通: 鼠尾草, 琉璃石, 丝线, 解咒药
    稀有: 吹飞戒指, 山羊绒线 (x2), 银矿石

    睡神岩礁
    普通: 银矿石(x2), 丝线, 甘菊
    稀有: 风之戒指, 美味的肉, 蓝宝石, 金绿玉

    多利狄斯山顶, 阿尔吉亚湿地
    普通: 银矿石, 锆石, 精神回复剂, 芸香
    稀有: 钻石, 绿宝石, 红宝石, 旅人的丝帽


    恶魔城
    普通: 红宝石, 蓝宝石, 绿宝石, 银矿石
    稀有: 金丝玛瑙, 富豪戒指, 金矿石, 稀有戒指

    大钟乳洞

    普通: 金矿石, 钻石, 金丝玛瑙, 大回复药
    稀有: 紫翠玉, 智慧女神盔甲, 智慧女神假面, 智慧女神长筒靴

    修炼堂
    普通: 金矿石, 钻石, 金丝玛瑙, 高级回复药
    稀有: 低胸露肩长袍, 紫翠玉, 特技回复药, 魔力结晶

    2) 在哪里我可以找到其他任务材料?

     

    已经列出宝箱出处的就不列举掉落了

    埃瓦拉姆

    曼陀罗草的根:64号曼陀罗掉落

    人鱼之肉:45号莱茵河女妖怪物掉落

     

    伊昂

    盐:17号针刺海胆,19号鱼头,22号地狱侯爵掉落

    杀人鱼的肉:21号杀人鱼掉落

     

    乔治

    鬃毛:29号噩梦掉落

    黑色墨水:20号狂暴章鱼掉落

    鹫之羽毛:63号凶暴鹰怪物掉落

    3) 在哪里我可以完成不依赖获得道具的其它任务?

    马赛拉

    素描女孩:泰奥拉山脉,在87号吸血魔人面前照相

    恐怖!蝙蝠马:在阿尔吉亚湿地的65号泽西恶魔面前照相

    奇怪!雪人:在泰奥拉山脉的59号雪人面前照相

     

    乔治

    唤死之呐喊:在废修道院的5号报丧女妖嚎叫的的时候使用留声机

     

    塞尔柱

    想看看猫头鹰,获得阿尔吉亚湿地的61号猫头鹰掉落的使魔,激活以后和塞尔柱对话

     

    阿娜

    汤姆找到他:多利狄斯山顶,从顶上入口进去的第三间房间的一颗树上

    捉老鼠:加利多斯海峡的沉船内找到老鼠

    汤姆和珠宝:找到金绿玉(参看宝箱部分)以后和罗拉对话以后拿到猫的项链完成

     

    艾瑞娜

    凶暴乌鸦:去泰奥拉山脉杀够3024号黑乌鸦就好

    奇妙的远啸:去泯灭的山丘杀够1062号狼人

    不速之客:去大钟乳洞击败104号中国僵尸

     

    丹妮拉

    降伏妖魔的回忆:灯塔最上端使用素描册

    挚爱长眠之处:多利狄斯山顶处的瀑布处使用素描册

    悲伤的记忆:泯灭的山丘的最顶端的教堂使用素描册

    恶魔城 - 剥夺的刻印(被夺的封印)中文FAQs - 什么是篇

    1)什么是用黄色和蓝色文字标注的物品

     

    其实没有什么特殊的,就是分类的方案。黄色的表示你最近使用的5个该类别物品。蓝色的表示目前正装备的该物品。

     

    2) 什么是怪物图鉴左边的钻石图标
    这个表示你获得了该怪物的所有掉落物品/刻印。没有掉落物品/刻印的怪物杀掉以后直接便有这个图标。此外,有一个很简单的看怪物是否有刻印掉落的方案,如果有,一定会是第三栏,所以任何怪物第三栏有问号便代表可以从它身上获得掉落物品。


    3) 什么是最好的升级方案


    建议装备
    2
    个法王戒指. (每个增加50%的经验值获取,两个会让你获得225%的经验)
    强大的攻击输出 (皇冠,智慧女神套装等等)

    主动方案:
    也就是你需要自己去波特的方案

    1. 通常最推荐的是葬送的骨窟里面的骷髅跳跃者房间。这里有很多的该怪物而且可以非常快的干掉。 一般会推荐双手激光和能力·疾走刻印。
    2.
    如果不喜欢杀比较弱的怪物, 雾之林道里面的蜥蜴人利刃也不错,双手激光和能力·疾走也是这里的推荐装备(蜥蜴人火弱)。这里你不能秒杀他们,但是呢,双法王可以让你每杀一次(6个)可以得到3200多经验,这里还有一个缺点是只有一边有出口,所以每次必须退回到出口再进来

    3. 在恶魔城里面顶端的传送点下方有个房间里面有两个终极骑士,他们的性价比是全游戏里面可能相当高的了(666HP 573经验),配合双法王就是1.94的经验比1hp。这里最好的攻击刻印是铁拳制裁(骑士怕钝系攻击而且速度上铁拳非常得快)

    4. 地点3旁边的房间有两个恶魔,因为激光对他们的效果非常好,再配合疾走,如果足够熟练和级别够,两击便可以搞定。

    5. 在大钟乳洞里面也可以反复杀老怪僵尸(击败他以后只要攻击封印便可以复活该老怪),但是速度上不如方案3-4

    被动方案:

    只要插上DS的电源,然后放在那里不管就可以了,但是速度会很慢(由于命运戒指增加的幸运取决于游戏时间,所以也不见得是坏事),而且呢,还可以缓慢的增加你的使魔能力。

     


    建议装备
    任意使魔

    死神戒指

     

    这里有一点要说明,你的能力会影响你的使魔的能力,但是只是在召唤的时候。所以在召唤之前,装备死神戒指,然后召唤以后立刻取下来,这样你的能力提升可以保证你的使魔有一定的攻击输出

    1. 废修道院里面的僵尸,很好杀,经验很低(只有1),但是可以对你的正义戒指有很大的帮助(杀敌数影响STR),同时也提升使魔能力。通常站在右边的出口高地上便可以开始了,这个方案对于除了蓝百水母以外的使魔都不错,因为水母通常喜欢你离僵尸很近的时候才攻击,所以这种攻击模式会造成高地上效果不够好。

    2.
    恶魔城里面的食尸鬼。他们的经验稍微多一些(6),但是初期你的使魔可能根本杀不死他们,另外最好先把房间里面的监视之眼消灭了在把DS放在那里不管比较好。
    ---

    4) 什么是最好的攒钱方案
    建议装备
    2
    个金戒指

    能力·财运刻印
    二段跳

     
    装备好戒指和刻印以后,去泰姆奥山脉,从右侧进入,然后左行到第一个房间以后下落,到下一个房间以后。桥的右侧有一个灯,激活刻印,二段跳到这个灯上方,然后下+跳会下踹,会踢破这个灯,得到1000G,然后被弹起来,这个时候用2段跳会到上一个屏幕,然后下落的时候灯又在那里,再次踢破,再次回到上屏幕,如此反复,每次1000G。熟练以后1分钟能拿到10wG甚至更多。整个过程中下键可以一直按住,所以如果你卡住下以后,可以用同样的频率按跳键(强烈推荐看片的时候做),很轻松的就是几百万了。

     

    5) 什么是最好的获得属性点的方案


    建议装备
    帝王戒指
    塔戒指
    神圣修复刻印

    不少于78的防御

    皮筋,铅笔,重物,任何能让你卡住上键的方法


    装备神圣修复刻印和帝王戒指。然后去猎奇之馆记录点左侧的房间。保证你有至少78的防御(这样羊头怪只能对你造成1的伤害,白金系列装备可以很容易帮你达到)然后来到房间中间的地面。

     

    说明一下,神圣修复刻印可以让你回血,帝王戒指可以让你恢复的速度超过你被伤害的速度(否则你大概1分钟会减少15HP)。塔戒指会让你吸取刻印不会被攻击中断。然后只要你能卡住上键,你就可以不停不停地吸取羊头怪的刻印。每一个可以让你的7项属性(钝利火冰雷光暗)都增加一点。通常大概1分钟每项可以增加24AP,所以大概2天下来你就可以65535你的全部AP

     

    如果你愿意加快这个速度,你只要装备大师戒指就好了,但是你就要牺牲帝王戒指,或者干脆手动来做了。


     6) 什么是级别,心,能力,金钱,属性点的上限


    金钱的上限是 9,999,999.
    AP (
    属性点)的上限是65535,共7.
    心的上限是 350.

    所有的流程加起来最多可以获得30个上限宝瓶,之后就不会再增加了。至少需要3周目才能让每项都达到30。每周目里面,最多可以拿到13HP Max, 15MP Max14Heart Max.
    最高级别取决于模式,最初的Normal99Hard模式会有1/50/255,分情况而定。

    属性的上限(无装备)
    一周目, level 99

    HP: 1172
    MP: 720
    HEARTS: 190
    ATK: 0
    DEF: 27
    STR: 74
    CON: 54
    INT: 64
    MND: 43
    LCK: 32

    多周目, level 99

    HP: 1512
    MP: 870
    ATK: 0
    DEF: 27
    STR: 74
    CON: 54
    INT: 64
    MND: 43
    LCK: 32


    多周目, level 255
    HP: 2760
    MP: 1650
    ATK: 0
    DEF: 66
    STR: 183
    CON: 132
    INT: 158
    MND: 105
    LCK: 78

    7) 什么是每项参数的作用


    ATK (
    攻击): 攻击输出,由以下几点决定:

        1. 刻印. 每种刻印有基础攻击力,在Guide, Glyphs里面可以查阅

        2. 刻印的属性,虽然不会改变数据,但是敌人对这个属性的耐/弱会受到影响。弱的敌人会受到150%的伤害,而耐的敌人只会受到25%的伤害。
        3.
    如果刻印是物理属性的,STR会决定ATK的基础值,如果是魔法属性的,INT会决定ATK基础值。

        4. 属性AP.
    STR (
    强度): 强度会决定你的物理刻印的攻击力

    DEF (防御): 物理耐性,由体格决定

    CON (体格): 2点体格增加1点防御

    INT (智力): 智力决定魔法刻印的攻击离

    MND (意念): 魔法耐性

    LCK (幸运): 决定敌人的稀有物和刻印的掉落几率

    8) 什么是头目勋章


    无伤击败Boss,地面便会浮现一个蓝色宝箱,里面就是这个勋章,唯一的左右是增加道具收集率和用来晒。(伯爵的宝箱在游戏结束后提纪录,在Boss的门前出现)


    9) 什么是可以解锁的模式


    完成Normal模式可以激活Albus(师兄)模式,困难(上限150)模式,Sound TestBoss 模式.
    完成Hard 上限LV1模式或无伤击败Hard模式的伯爵可以激活Hard 上限255模式

    10) 什么是会错过的道具/刻印

    本作唯一错过了无法补救的就是师兄Albus的刻印,一旦你没有吸取就击败Albus,在这个流程以后再也无法获得。

    老师Barlowe的刻印虽然可以在大钟乳洞里面的恶魔领主里面获得,但是如果击败老师以前你没有吸取刻印你也同样无法在这个流程里面完成100%掉落收集

    11) 什么是反复吸取同类刻印的好处


    对于大部分刻印,没什么特别的好处,+10个心,所有AP+1对于使魔刻印,会给该使魔+2000经验值,是最好的使魔升级方案。

    恶魔城 - 剥夺的刻印(被夺的封印)中文FAQs - 如何篇

    1) 如何得到废修道院方块房间里面的刻印


    建议装备:
    (早期)火刻印.

    (后期)光刻印+暗刻印

     
    最简单的方案就是装备两个初级火焰刻印,然后上+Y使用联合技,随后便可以直接一次性吸取。然后你可以获得石刻印(虽然没啥用处)。使用任何两种光+暗刻印的联合技也可以发动全屏幕魔法摧毁石块


    1a)
    所有方块都打掉以后有啥好东西没?

    嗯,可以拿到正义戒指,但是打掉所有的石块的过程会颇漫长(石块会由右向左一列一列消失,而且必须是在刻印不存在的时候,如果刻印存在,石块并不会消失)

    2) 如何得到泰姆奥山脉刮风处的圣灵风刻印?


    建议装备:
    磁力刻印

    首先,在该刻印所在房间,来到最上段的平台,然后使用磁力刻印。用中度的力度,使自己刚好停留在该平台的最右段(此处可能需要多次练习,力量大了会直接飞下平台,力量小了会在吸取刻印成功之前会被吹下来),然后立刻开始吸取即可成功

     

    3) 如何穿越发光的墙壁?


    所需装备:
    穿墙刻印

    在游戏中段你会多次遇到发着绿光的墙壁,此时因为还不具备穿墙的能力,所以你并不能过去。在恶魔城中会遇到叫做壁男的Boss, 只要吸取他的刻印便可以取得胜利,而该刻印的能力正是穿墙(此外注意进入墙壁以后可以在墙壁内任意移动,包括纵向,但是要出墙也必须在发光的区域才可以)。


    4) 如何击败壁男Boss?

    只有一件事情需要做,那就是吸取他的刻印,但是呢,在吸取之前,还有事情可以做。那就是拿到一个特技回复药J。这个老怪在攻击的间隙会拿一个超级回复药出来准备吃掉,只要你这个时候攻击他,他便会扔下这个回复药。这个过程只能重复一次。如果追求无伤,那么便要找到一个炸弹的火焰波及不了的地方吸取(墙壁可以阻断火焰)。如果不追求无伤,装备一个塔戒指便可以无所顾忌伤害的放心吸取了。

    5) 如何购买自己出售的道具(复制道具) p.s.此条尚未验证,但是这个可以让你在一周目拿到2个塔罗牌戒指,似乎很棒的样子


    所需:
    可以连上Wifi

    有可以连接的其他玩家

    有足够多的钱



    回到村庄,进入商店,然后选择ITEM DISPLAY,选择8个你想购买的道具。然后存盘以后去WIFI-Connection。选择Market Mode,选择Customer,然后你可以选择Friend Only或者Anyone,但是Anyone的时候里面必须有人,否则你还是要选择Friend,然后找到自己的店就可以进去购买了

     

    6) 如何解锁两个隐藏关卡(修炼堂和大钟乳洞)


    在恶魔城的右下端(击败布莱克莫尔后继续向右走),有绿色发光的墙壁,当穿越之后到一个全封闭的小房间,再穿越一次以后会发现一个出口,从此出口出去后大地图上面便会出现修炼堂和大钟乳洞

     

    7) 如何获得完美结局 ?

    本作只有两个结局(非要计较可以说三个,但是其实只有两个),这对于这个系列的恶魔城其实蛮奇怪的。坏结局呢,就是杀掉师兄以前没有救齐所有的村民,游戏会显示你没有救出的村民。完美结局呢,便要救到所有的村民,干掉师兄(记得吸取他的刻印,这个是唯一一个你可以彻底错过而且该周目无法再次得到的刻印),然后在最后伯爵开始准备放大招之前装备所有的“主”刻印,然后放联合技。所谓的第三结局呢,就是你不放联合技然后被伯爵最后的大招秒杀。



    8) 如何能够去(某处似乎不能通过的地点)?

     

    跟其他的此类风格恶魔城系列一样,当你不能去一个地方的时候,通常是游戏本身设计的你的能力还不够让你去该处。通常有以下的道具可以帮助你:

    -
    磨导器蛇鳞 当你在灯塔干掉妖蟹以后,便可以得到,此时便可以在水中移动.
    -
    磨导器飞翔石- 当你在骷髅洞干掉食人者以后得到,获得双重跳跃的能力。
    -
    翅膀- 在恶魔城的最后区域可以找到这个允许你飞翔的后背刻印。

    -穿墙 在恶魔城里面干掉壁男得到,允许你通过闪光的墙壁边缘进入墙壁。

    能力·疾走刻印也可以让你去一些不能去的地方,装备上以后移动以后跳跃的距离大大增加,可以让你克服一些以前跳不过去的距离。(当然这些地方翅膀都可以让你去)。

    9) 如何给使魔升级?

     
    本游戏有7个使魔,每个都可以达到3级,也是他们的最高级:

    -
    使魔有经验系统,当经验达到32767便是LV2, 达到65535便是Lv3

    经验的获得方法有两种

    1吸取该使魔刻印,每个增加2000经验

    2 让该使魔消灭敌人,这个会非常非常非常慢 (除非你同时在刷其他的属性,否则强烈不推荐)

    10) 如何打掉加利多斯海峡的石墙?

    海峡里面有两处有石头堆,和一个气球炸弹。你所需要做的事情就是用身体去触碰炸弹的最下端,这样会让炸弹朝你移动的方向移动少许。这个过程需要多次重复可能才能达到你的目的地,要注意你最好别企图杀掉房间内的敌人,他们会反复出现,而且你可能会不小心引爆炸弹。当炸弹和石堆最后有接触以后,攻击炸弹便会引爆。



    11) 如何获取亡灵巫师/羊头怪/恶魔/骷髅光束士/僵尸的刻印?

    其实这些刻印是最容易得到的,这些怪物都会召唤刻印来攻击你,在刻印被召唤出来的时候立刻吸取便都是你的了。当然,如果你没有装备塔之戒指,最后先把其他敌人消灭掉,否则在吸取中途被攻击会导致吸取失败。

    12) 如何启动恶魔城里面的电子开关(上下两处)?

    只要两个开关同时被雷系魔法击中就可以,最简单就是左右手都是雷电魔法,然后离开关很近的起跳。空中放一个,落地立刻放一个。初级雷电魔法持续时间很长而且移动缓慢,可以保证两个开关同时被激活。然后你可以得到基本上没什么用的疾病刻印。

    恶魔城 - 剥夺的刻印(被夺的封印)中文FAQs - 序

    里面大部分内容来自GameFAQs的论坛的Estpolis Denki的Combo FAQs

    主要是进行了翻译,纠错和补充...
    因为也是付出
    很多人工的,也请不要转载了

    目前有以下的补充部分

    如何...章节
    1. 隐藏关卡的激活(GameFAQs上面有标题无内容)
    2. 使魔升级(GameFAQs上面的数据是不准确的)

    什么是...章节
    1. 补充每个流程能够获得的HP Max, MP Max, Heart Max的数量 (Combo FAQs上面没有)
    2. 修正了双法王戒指装备所获得的经验数

    在哪里...章节
    1. 添加了章节2 非宝箱任务道具的入手方式
    2. 添加了章节3 不依赖获得道具的任务完成方式

    其他...章节
    1. 修正了恶魔戒指的计算公式和上限
    2. 准确化了审判戒指的计算公式

    如何

    1) 得到废修道院方块房间里面的刻印?
      1a) 如果所有方块都打碎了,能得到什么么?
    2) 如何得到泰姆奥山脉刮风处的圣灵风刻印?
    3) 如何穿越发光的墙壁?
    4) 如何击败壁男Boss?
    5) 自己买自己出售的物品(复制物品)
    6) 解锁两个奖励关卡
    7) 得到完美结局
    8) 能够去(某处似乎不能通过的地点)
    9) 给使魔升级
    10) 如何打掉加利多斯海峡的石墙?
    11) 获取亡灵巫师/ 羊头怪/恶魔/骷髅光束士/僵尸的刻印?
    12) 启动伯爵城堡里面的电子开关(上下两处)?

    什么是
    1) 用黄色和蓝色文字标注的物品
    2) 怪物图鉴左边的钻石图标
    3) 最好的升级方案
    4) 最好的攒钱方案
    5) 最好的获得属性点的方案
    6) 级别,心,能力,金钱,属性点的上限
    7) 每项技能的作用
    8) 头目勋章
    9) 可以解锁的模式
    10) 会错过的道具/刻印
    11) 反复吸取同类刻印的好处

    在哪里
    1) 可以找到 紫翠玉/金绿玉/金矿石/等开非一次性宝箱可获得的任务材料?
    2) 可以找到其他任务材料?
    3) 可以完成不依赖获得道具的其它任务?

    其他
    1) 如何增加刷宝的效率
    2) 有些戒指/装备到底是干啥的?
    3) 属性点数如何起作用?

    April 05

    Mystery Dungeon: Shiren the Wanderer - Data Archive, Guides and FAQs - Traps

    Traps

    Name

    Description

    Stumble Trap You: Stumble and drop things, also lose HP. Enemies: Stumble and lose HP
    Rusty Trap You: Weapon and shield have equipped will rust. Enemies: Defense will be reduced to 0
    Unequip Trap You: Equipped items will be unequipped. Enemies: Special abilities will be sealed away
    Rotten Trap You: Riceballs carried will go rotten. Enemies: Turn into riceballs with no EXP
    Alarm Trap You and Enemies: All enemies on this floor will wake up
    Summons Trap You and Enemies: Enemies will appear nearby. Once Sprung, this trap goes away
    Multiplication Trap You and Enemies: There will be big increases in number of traps, but once sprung, this trap goes away
    Pitifall Trap You: Drop 1 floor down and lose HP. Enemies: Fall and disappear with no EXP
    Spring Trap You and Enemies: Teleported somewhere in this floor
    Log Trap You and Enemies: Knocked away by a log and lose HP
    Spinning Trap You and Enemies: Confused for a while
    Dream Gas Trap You: Puzzled for a while. Enemies: Scared for a while
    Sleeping Gas Trap You and Enemies: Fall asleep for a while
    Slowness Trap You: Slow for a while. Enemies: Speed will go down 1 level
    Immobilization Trap You and Enemies: Paralyzed for a while
    Hunger Trap You: Get a little hungrier. Enemies: Die from hunger, no EXP
    Poison Dart Trap You: Take damage from Poison Arrow, and strength will go down by 1. Enemies: Take damage and attack power will decrease
    Boulder Trap You and Enemies: Take damage from falling rocks
    Landmine Trap You: Hurt in an explosion, nearby enemies, items and walls will disappear. Enemies: Hurt by an explosion, nearby items and walls will disappear
    Big Landmine Trap You: Hurt in an explosion, nearby enemies, items and walls will disappear. Enemies: Hurt by an explosion, nearby items and walls will disappear
    Wood Arrow Trap You and Enemies: Take damage from a Wooden Arrow
    Iron Arrow Trap You and Enemies: Take damage from a Iron Arrow
    One-way Trap You and Enemies: Force to move in the direction of the arrow
    Knockback Trap You and Enemies: Will be blown in the direction of the arrow and take damage
    Riceball Trap You and Enemies: Turn into a Riceball for a while
    Curse Trap You: 1 of your items will be cursed. Enemies: Special abilities will be sealed away

    Mystery Dungeon: Shiren the Wanderer - Data Archive, Guides and FAQs - Enemy Meat

    Enemy Meat

    Eat enemy meat will transform Shiren to corresponding monster and gain a special abilitie, if this monster has any. Use "Revert" to transform back to Shiren.

    Enemy Name Special Abilities Gained by Eating Meat
    Ironhead Attack enemies  2 squares away
    Chainhead Attack enemies  2 squares away
    Gigahead Attack enemies  2 squares away
    Deathhead Attack enemies  2 squares away
    Fluffy Bunny Restore 50 HP for self and party member
    Air Devil Becomes invisible while moving, can move pass water
    Wrath Devil Becomes invisible while moving, can move pass water
    Mirage Devil Becomes invisible while moving, can move pass water
    Astral Devil Becomes invisible while moving, can move pass water
    Ghost Radish Throws range 10 Poison Herbs
    Daze Radish Throws range 10 Herbs of Confusion
    Sleep Radish Throws range 10 Sleeping Herbs
    Faar Radish Throws range 10 Kigny Beeds
    Skull Mage Wield staff with various effects (Speed up, Switching, Knockback, Warping)
    Skull Wizard Wield staff with various effects (25 Damage, Transform, Postpone, Confuse
    Skull Wraith Wield staff with various effects (Paralyze, Seal, Slowness, Doppelganger, Meat, LV-1)
    Skull Demon Wield staff with various effects (Sleep, Blind, 40 damage, Meat, LV-3)
    Inferno Immue to thorwn item unless using Pitcher or Ace Armband, projectiles like arrows and flames won't harm you, explosion will generate an enemy inferno
    Pickpocket Steal gitans once for every 1 monster, and then warping
    Thief Steal gitans once for every 1 monster, and then warping
    Burglar Steal gitans once for every 1 monster, and then warping
    Kleptornaniac Steal gitans once for every 1 monster, and then warping
    Mecharoid Makes traps and set them for monsters (excpet floating type), move at double speed
    Stearnroid Makes traps and set them for monsters (excpet floating type), move at double speed
    Electroid Makes traps and set them for monsters (excpet floating type), move at double speed
    Bioroid Makes traps and set them for monsters (excpet floating type), move at double speed
    Kigny Can't control the action, but will change back 50 turns
    Evil Soldier Able to come back as a Dead Soldier when killed, with full HP and fullness
    Evil Veteran Able to come back as a Dead Veteran when killed, with full HP and fullness
    Evil General Able to come back as a Dead General when killed, with full HP and fullness
    Evil Shogun Able to come back as a Dead Shogun when killed, with full HP and fullness
    Dead Soldier Able to possess other monsters (just like eat the same type meat), no EXP
    Dead Veteran Able to possess other monsters (just like eat the same type meat), no EXP
    Dead General Able to possess other monsters (just like eat the same type meat), no EXP
    Dead Shogun Able to possess other monsters (just like eat the same type meat), no EXP
    Gather No special abilities
    Killer Gather No special abilities
    Hell Gather No special abilities
    Fallen Gather No special abilities
    Leech Worm Able to lower enemies attack power by 1
    Leech Bug Able to lower enemies attack power by 2
    Leech Fly Able to lower enemies attack power to half
    Leech Queen Able to lower enemies attack power to 1
    Fog Hermit Able to reduce enemy's HP by half
    Haze Hermit Able to reduce enemy's HP by half
    Mist Hermit Able to reduce enemy's HP by half
    Cloud Hermit Able to reduce enemy's HP by half
    Twisty Hani Able to reduce enemy's Level by 1
    Floppy Hani Able to reduce enemy's Level by 2
    Droopy Hani Able to reduce enemy's Level by 3
    Wrinkly Hani Able to reduce enemy's Level by 4
    Gaze Able to confuse enemy
    Super Gaze Able to confuse enemy
    Hyper Gaze Able to confuse enemy
    Ultra Gaze Able to confuse enemy
    Baby Tengu No special abilities
    Young Tengu No special abilities
    Tengu Chief No special abilities
    Tengu Elder No special abilities
    Death Reaper Move at double speed, could pass water
    Hell Reaper Move at double speed, could pass water
    Death Angel Move at double speed, could pass water and move through walls
    Death Master Move at double speed, could pass water and move through walls
    Schubell Summon 1 LV1 monster, but they will attack you
    Menbell Summon 1 LV2 monster, but they will attack you
    Bellthoven Summon 1-3 LV3 monsters, but they will attack you
    Showpin Summon 1-3 LV4 monsters, but they will attack you
    Half Warrior Take 1 damage  from front and major damage from side or behind
    Half Fighter Take 1 damage  from front and major damage from side or behind
    Half Master Take 1 damage  from front and major damage from side or behind
    Half Lord Take 1 damage  from front and major damage from side or behind
    Cell Armor Able to knock away a shield once for every 1 enemy
    Metal Armor Able to knock away a shield or weapon once for every 1 enemy
    Steel Armor Able to knock away a shield, weapon or weapon once for every 1 enemy
    Alloy Armor Able to knock away a shield, weapon or weapon once for every 1 enemy
    Taur Sometimes score critical hit
    Minotaur Sometimes score critical hit
    Megataur Sometimes score critical hit
    Gigataur Sometimes score critical hit
    Hen Lose nearly all offensive and defensive powers, but move at double speed, recover 100 fullness
    Master Hen No special abilities, recover 10 fullness
    Great Hen Move at double speed, recover 10 fullness
    Miracle Hen Move at double speed, recover 10 fullness
    Piggy Throw stones at enemies within 2 squares
    Piggo Throw stones at enemies within 5 squares
    Piggora Throw stones at enemies within 10 squares
    Piggoron Throw stones at enemies within 15 squares
    Floor Dragon Move behind enemies
    Dragon Head Move behind enemies
    Dirt Dragon Move behind enemies
    Earth Dragon Move behind enemies
    Dragon Breathe fire in a straight line, can move pass water
    Sky Dragon Breathe fire at nearest enemy you face on the same floor, can move pass water
    Ark Dragon Breathe fire at nearest enemy you face on the same floor, can move pass water
    Hell Dragon Breathe fire at nearest enemy you face on the same floor, can move pass water
    Dremlas Blow away any enemies in front of you for 10 squares
    Madremlas Blow away any enemies in front of you for 10 squares
    Hardramlas Blow away any enemies in front of you for 10 squares
    Heavyremlas Blow away any enemies in front of you for 10 squares
    Knifegator Attack enemies in front you 2 times at once
    Sabregator Attack enemies in front you 3 times at once
    Bladegator Attack enemies in front you 4 times at once
    Swordgator Attack enemies in front you 5 times at once
    Thiefwalrus Steal an item once for every 1 enemy and then warping, could not steal when no empty slot
    Greenwalrus Same as Thiefwalrus, plus may duplicate Greenwalrus enemy after being attacked
    Ironwalrus Same as Thiefwalrus, plus may duplicate Ironwalrus enemy after being attacked
    Roguewalrus Same as Thiefwalrus, plus may duplicate Roguewalrus enemy after being attacked
    Curse Girl Curses on all items except those in jars are lifted
    Curse Sis Curses on all items except those in jars are lifted
    Curse Mom Curses on all items except those in jars are lifted
    Curse Gran Curses on all items except those in jars are lifted
    Pacorepkin Move through walls
    Pacorepkina Move through walls
    Pacorepking Move through walls
    Pacorepgod Move through walls
    Field Bandit Throw range 10 weeds, item you stepped on will become Weeds
    Jar Bandit Throw range 10 weeds, item you stepped on will become Weeds
    Item Bandit Throw range 10 weeds, item you stepped on will become Weeds
    Trove Bandit Throw range 10 weeds, item you stepped on will become Weeds
    Snaky No special abilities
    Vipy No special abilities
    Pythy No special abilities
    Anacondy No special abilities
    Egg Thing Move at double speed
    Running Egg Move at double speed, when attacked, warp to another location on the floor
    Flying Egg Move at double speed, when attacked, warp to another location on the floor, can also warping by using special ability
    Hiding Egg Move at double speed, when attacked, warp to another location on the floor, can also warping by using special ability
    Soldier Ant Able to dig through walls
    Corporal Ant Able to dig through walls
    Captain Ant Able to dig through walls
    General Ant Able to dig through walls
    Bowboy Fire range 10 Wooden Arrows
    Crossbowboy Fire range 10 Iron Arrows
    Baby Tank Move at double speed and fire range 10 Iron Arrows
    Mini Tank Move at double speed and fire infinite range Silver Arrows
    Popster Tank Fire cannon to attack, but move slowly
    Dadster Tank Fire cannon to attack
    Oldster Tank Fire cannon to attack and move in double speed
    Cranky Tank Fire cannon to attack and move in double speed
    Mamel No special abilities
    Pit Mamel No special abilities
    Cave Mamel No special abilities
    Gitan Mamel No special abilities, move at double speed
    Mini Robber No special abilities
    Robber No special abilities
    Robber Chief No special abilities
    Robber Lord No special abilities
    Polygon Spin Use special ability when there are enemies around to increase fullness by 10
    Polygon Jiva Use special ability when there are enemies around to increase fullness by 30
    Polygon Song Use special ability when there are enemies around to raise max fullness by 10
    Polygon Jig Use special ability when there are enemies around to raise max fullness by 10
    Green Slime Lower enemy attack and defense levels
    Purple Slime Lower enemy attack and defense levels
    Gray Slime Lower enemy attack and defense levels
    Red Slime Lower enemy attack and defense levels
    Dark Owl See layout of the floor and items and enemies, also move silently
    Ghost Owl See layout of the floor and items and enemies, also move silently
    Dusk Owl See layout of the floor and items and enemies, also move silently
    Chaos Owl See layout of the floor and items and enemies, also move silently
    Rice Baby No special abilities
    Rice Changer Enemy will be more likely to drop Riceball when defeated
    Rice Boss Enemy will be more likely to drop Big Riceball when defeated
    Rice Master Enemy will be more likely to drop Giant Riceball when defeated
    N'Duba Could transform into a jar to avoid enemies
    N'Dulu Could transform into a jar to avoid enemies
    N'Bama Could transform into a jar to avoid enemies
    N'Balun Could transform into a jar to avoid enemies
    Parthenos No special abilities
    Mistonos No special abilities
    Varginos No special abilities
    Goldinos No special abilities
    Tiger Uho Grab an enemy in front and throw it at another enemy with 5 squares
    Tiger Uhono Grab an enemy in front and throw it at another enemy with 10 squares
    Tiger Uhon Grab an enemy in front and throw it at another enemy with 15 squares
    Tiger Uboho Grab an enemy in front and throw it at another enemy with 20 squares
    Dark Eye No special abilities
    Hidden Eye No special abilities
    Shadow Eye No special abilities
    Faar Eye No special abilities
    Chintala No special abilities
    Mid Chintala No special abilities
    Big Chintala No special abilities
    Giga Chintala No special abilities
    Spike Bomb If take damage when HP is low, you will explode and return to original form
    Spike Blast If take damage when HP is low, you will explode and return to original form
    Spike Fire If take damage when HP is low, you will explode and return to original form
    Spike Erupt If take damage when HP is low, you will explode and return to original form
    Firepuff Can breathe 10 damage fire at enemy in front, but won't always work, could move pass water
    Flamepuff Can breathe 20 damage fire at enemy in front, but won't always work, could move pass water
    Blazepuff Can breathe 30 damage fire at enemy in front, but won't always work, could move pass water
    Infernopuff Can breathe 40 damage fire at enemy in front, but won't always work, could move pass water
    Flying Fowl No special abilities
    Flutter Fowl No special abilities
    Hover Fowl No special abilities
    Jet Fowl No special abilities

    Mystery Dungeon: Shiren the Wanderer - Data Archive, Guides and FAQs - Enemy

    Enemy

    Enemy Name Hp Exp Enemy Special Abilities
    Ironhead 20 23 Attack enemies  2 squares away
    Chainhead 50 200 Attack enemies  2 squares away
    Gigahead 70 1200 Attack enemies  2 squares away
    Deathhead 100 3000 Attack enemies  2 squares away
    Fluffy Bunny 5 8 Warping to injured enemies within 3 squares of Shiren and Heal them
    Air Devil 50 30 Invisible, reflect magic
    Wrath Devil 50 150 Invisible, reflect magic
    Mirage Devil 50 400 Invisible, reflect magic
    Astral Devil 50 700 Invisible, reflect magic
    Ghost Radish 12 7 Throws range 2 Poison Herbs, may drop Poison Herbs when defeated
    Daze Radish 30 50 Throws range 10 Poison Herbs or Herbs of Confusion, may drop Herbs of Confusion when defeated
    Sleep Radish 55 500 Throws range 10 Poison Herbs or Sleeping Herbs, may drop Sleeping Herbs when defeated
    Faar Radish 70 1300 Throws range 10 Poison Herbs or Kigny Beeds, may drop Kigny Beeds when defeated
    Skull Mage 21 17 Wield staff with various effects (Speed up, Switching, Knockback, Warping), may drop Skull Staff
    Skull Wizard 35 70 Wield staff with various effects (25 Damage, Transform, Postprone, Confuse), may drop Skull Staff
    Skull Wraith 60 350 Wield staff with various effects (Paralyze, Seal, Slowness, Confuse, Riceball, LV-1), may drop Skull Staff
    Skull Demon 75 2000 Wield staff with various effects (Sleep, Blind, 40 damage, Riceball, LV-3), may drop Skull Staff
    Inferno 35 55 Immue to thrown items unless using Pitcher or Ace Armband, projectiles like arrows won't harm you, flames will level it up (up to LV99), explosion will duplicate same level inferno
    Pickpocket 10 3 Steal gitans, and then warping and moving at double speed
    Thief 15 10 Steal gitans, and then warping and moving at double speed
    Burglar 25 100 Steal gitans, and then warping and moving at double speed
    Kleptornaniac 35 300 Steal gitans, and then warping and moving at double speed
    Mecharoid 60 250 Makes traps, move at double speed
    Stearnroid 65 900 Makes traps, move at double speed
    Electroid 70 1700 Makes traps, move at double speed
    Bioroid 80 2800 Makes traps, move at double speed
    Kigny 40 50 Attack anything close. Level up by killing, up to LV 99
    Evil Soldier 18 15 Come back as a Dead Soldier 4 turns after being killed
    Evil Veteran 20 35 Come back as a Dead Veteran 4 turns after being killed
    Evil General 30 60 Come back as a Dead General 4 turns after being killed
    Evil Shogun 50 400 Come back as a Dead Shogun 4 turns after being killed
    Dead Soldier 3 4 Moving far away from Shiren, without G mark, could only have 1 damage, if adjacent to other monster, will possess the monster and Level it up by 1. If possess LV4 monster, will recover its HP and status abnormalities
    Dead Veteran 5 10 Moving far away from Shiren, without G mark, could only have 1 damage, if adjacent to other monster, will possess the monster and Level it up by 1. If possess LV4 monster, will recover its HP and status abnormalities
    Dead General 7 25 Moving far away from Shiren, without G mark, could only have 1 damage, if adjacent to other monster, will possess the monster and Level it up by 1. If possess LV4 monster, will recover its HP and status abnormalities
    Dead Shogun 10 300 Moving far away from Shiren, without G mark, could only have 1 damage, if adjacent to other monster, will possess the monster and Level it up by 1. If possess LV4 monster, will recover its HP and status abnormalities
    Gather 36 115 No special abilities
    Killer Gather 60 600 No special abilities
    Hell Gather 90 1500 No special abilities
    Fallen Gather 130 4000 No special abilities
    Leech Worm 23 15 Lower Shiren's max strength by 1
    Leech Bug 32 300 Lower Shiren's max strength by 2
    Leech Fly 41 700 Lower Shiren's max strength by 3
    Leech Queen 50 950 Lower Shiren's max strength by 4
    Fog Hermit 25 60 Attack using Magic that will stop HP recovery for 50 tunrs, if being attacked by this magic twice, HP will gradually drop, magic range is close
    Haze Hermit 45 200 Same as Fog Hermit, magic range is a straight line
    Mist Hermit 60 1000 Same as Haze Hermit, magic range is within current room
    Cloud Hermit 70 2200 Same as Mist Hermit, magic range is the entire floor
    Twisty Hani 25 35 Reduce Shiren's Level by 1
    Floppy Hani 40 150 Reduce Shiren's Level by 2
    Droopy Hani 55 400 Reduce Shiren's Level by 3
    Wrinkly Hani 70 900 Reduce Shiren's Level by 4
    Gaze 18 25 Hypnotize Shiren
    Super Gaze 51 150 Hypnotize Shiren
    Hyper Gaze 70 800 Hypnotize Shiren
    Ultra Gaze 90 2000 Hypnotize Shiren
    Baby Tengu 10 5 Tranform to a random monster in same floor, but keep its own stats
    Young Tengu 25 20 Tranform to a random monster in same floor, but keep its own stats
    Tengu Chief 40 150 Tranform to a random monster in same floor, but keep its own stats
    Tengu Elder 55 400 Tranform to a random monster in same floor, but keep its own stats
    Death Reaper 23 23 Move at double speed
    Hell Reaper 45 130 Move at double speed with double attack
    Death Angel 65 700 Move at double speed with double attack, could move through walls
    Death Master 77 3000 Move at double speed with double attack, could move through walls
    Schubell 15 100 Summon 1 LV1 monster
    Menbell 25 200 Summon 1 LV2 monster
    Bellthoven 40 300 Summon 1-3 LV3 monsters
    Showpin 60 400 Summon 1-3 LV4 monsters
    Half Warrior 25 180 Take 1 damage  from front and instant KO from side or behind
    Half Fighter 50 460 Take 1 damage  from front and instant KO from side or behind
    Half Master 80 800 Take 1 damage  from front and instant KO from side or behind
    Half Lord 100 1500 Take 1 damage  from front and instant KO from side or behind
    Cell Armor 35 70 Able to knock away Shiren's shield
    Metal Armor 65 600 Able to knock away Shiren's weapon or shield
    Steel Armor 80 2000 Able to knock away Shiren's weapon, shield or armband
    Alloy Armor 100 3600 Able to knock away Shiren's weapon, shield or armband
    Taur 28 35 Sometimes score critical hit, may drop Minotaur's Axe when defeated
    Minotaur 55 400 Sometimes score critical hit, may drop Minotaur's Axe when defeated
    Megataur 90 1750 Sometimes score critical hit, may drop Minotaur's Axe when defeated
    Gigataur 120 4200 Sometimes score critical hit, may drop Minotaur's Axe when defeated
    Hen 4 1 Double speed and double attack, will become Hen's Meat if attacked by explosion
    Master Hen 50 400 Will become Hen if HP is lower than 15
    Great Hen 60 1500 Same as Master Hen, plus double speed
    Miracle Hen 80 3200 Same as Miracle Hen
    Piggy 34 25 Throw stones at enemies within 2 squares
    Piggo 50 500 Throw stones at enemies within 5 squares
    Piggora 70 2100 Throw stones at enemies within 10 squares
    Piggoron 90 3500 Throw stones at enemies within 15 squares
    Floor Dragon 20 18 Moving 2 squares if there is monster behind it
    Dragon Head 70 650 Moving 2 squares if there is monster behind it
    Dirt Dragon 80 1200 Moving 2 squares if there is monster behind it
    Earth Dragon 110 3800 Moving 2 squares if there is monster behind it
    Dragon 90 1300 Breathe fire in a straight line
    Sky Dragon 100 2600 Breath fire at nearest enemy you face on the same floor
    Ark Dragon 120 4000 Breath fire at nearest enemy you face on the same floor
    Hell Dragon 150 7000 Breath fire at nearest enemy you face on the same floor
    Dremlas 40 75 Blow away Shiren for 10 squares, will drop item, may break jars, won't drop item if  no space for blowing
    Madremlas 60 800 Blow away Shiren for 10 squares, will drop item, may break jars, won't drop item if  no space for blowing
    Hardramlas 130 1600 Blow away Shiren for 10 squares, will drop item, may break jars, won't drop item if  no space for blowing
    Heavyremlas 150 4200 Blow away Shiren for 10 squares, will drop item, may break jars, won't drop item if  no space for blowing
    Knifegator 14 9 No special abilities
    Sabregator 35 75 Attack 2 times at once
    Bladegator 70 1600 Attack 3 times at once
    Swordgator 100 2800 Attack 4 times at once
    Thiefwalrus 45 15 Moving towards on-ground items, take the item then warping. Steal an item when next to Shiren and then warping. Will always drop random item when defeated
    Greenwalrus 58 30 Same as Thiefwalrus, plus may duplicate after being attacked
    Ironwalrus 70 150 Same as Greenwalrus, always steal equipments if possible
    Roguewalrus 100 400 Same as Ironwalrus, plus will disappear after stealing
    Curse Girl 25 40 Curse a random item
    Curse Sis 33 100 Curse a random item
    Curse Mom 56 600 Curse a random item
    Curse Gran 72 1500 Curse a random item
    Pacorepkin 28 42 Move through walls
    Pacorepkina 45 250 Move through walls
    Pacorepking 60 750 Move through walls
    Pacorepgod 80 2300 Move through walls
    Field Bandit 18 7 Moving towards on-ground items, stepped on it to change the item into Weeds, thrown range 10 Weeds
    Jar Bandit 25 15 Same as Field Bandit, plus may thrown Weeds into Shiren's Jar
    Item Bandit 35 250 Same as Jar Bandit, plus may change a random item into Wees
    Trove Bandit 50 600 Same as Item Bandit, plus may change the equipped Weapon, Shield or Armband into Weeds
    Snaky 17 8 Immune to poison
    Vipy 35 60 Immune to poison
    Pythy 70 580 Immune to poison
    Anacondy 100 1600 Immune to poison
    Egg Thing 5 7 Move at double speed, drop Riceball when defeated
    Running Egg 5 15 Move at double speed, may warping if attacked, drop Big Riceball when defeated
    Flying Egg 8 50 Move at double speed, warping if within 3 Squares of Shiren, drop item when defeated
    Hiding Egg 10 300 Move at double speed, warping if it sees Shiren, drop item when defeated
    Soldier Ant 20 10 Able to dig through walls
    Corporal Ant 35 40 Able to dig through walls
    Captain Ant 50 200 Able to dig through walls
    General Ant 80 450 Able to dig through walls
    Bowboy 12 6 Fire range 10 Wooden Arrows, may drop Wooden Arrows when defeated
    Crossbowboy 16 11 Fire range 10 Iron Arrows, may drop Iron Arrows when defeated
    Baby Tank 25 30 Fire range 10 Iron Arrows, may drop Iron Arrows when defeated
    Mini Tank 28 52 Fire infinite range Silver Arrows, may drop Silver Arrows when defeated, upgrade to Popster Tank
    Popster Tank 36 65 Straight line 20 damage cannon attack
    Dadster Tank 40 300 Straight line 30 damage cannon attack
    Oldster Tank 50 1800 Straight line 40 damage cannon attack, double speed and double attack
    Cranky Tank 80 3500 Straight line 50 damage cannon attack, double speed and double attack
    Mamel 5 2 No special abilities
    Pit Mamel 5 3 No special abilities
    Cave Mamel 5 800 No special abilities
    Gitan Mamel 6 2000 No special abilities, move at double speed
    Mini Robber 5 3 No special abilities
    Robber 12 15 No special abilities
    Robber Chief 40 180 No special abilities
    Robber Lord 60 650 No special abilities
    Polygon Spin 25 15 Reduce Shiren's fullness by 10, warping into Shiren's front if in the same room
    Polygon Jive 60 300 Reduce Shiren's fullness by 30, warping into Shiren's front if in the same room
    Polygon Song 80 1000 Reduce Shiren's max fullness by 10, warping into Shiren's front if in the same room
    Polygon Jig 100 2700 Reduce Shiren's max fullness by 10, warping into Shiren's front if in the same room
    Green Slime 10 4 Equipped weapon or shield -1
    Purple Slime 40 40 Equipped weapon or shield -2, may duplicate after being attacked
    Gray Slime 70 200 Equipped weapon or shield -3, remove equipment makrs (Always Gld if there is such mark), may duplicate after being attacked
    Red Slime 100 600 Equipped weapon or shield -4, remove equipment makrs (Always Gld if there is such mark), may duplicate after being attacked
    Dark Owl 4 10 The room is in dark status when it is alive, move silently, will not wake any enemy not in Monster House
    Ghost Owl 7 50 The room is in dark status when it is alive, move silently, will not wake any enemy not in Monster House
    Dusk Owl 10 200 The room is in dark status when it is alive, move silently, will not wake any enemy not in Monster House
    Chaos Owl 15 650 The room is in dark status when it is alive, move silently, will not wake any enemy not in Monster House
    Rice Baby 7 4 No special abilities, any kind of riceball can cause 100 damage when thrown
    Rice Changer 23 12 May change an unequipped item into Big Riceball, any kind of riceball can cause 100 damage when thrown
    Rice Boss 38 200 May change Shiren into Riceball, any kind of riceball can cause 100 damage when thrown
    Rice Master 70 1500 May change Shiren into Riceball, or an unequipped item into Big Riceball, any kind of riceball can cause 100 damage when thrown
    N'Duba 30 20 Appear as item, if thrown or used, will appear as enemy. Will be identified in next floor if not use in current floor.
    N'Dulu 35 60 Appear as item, if thrown or used, will appear as enemy. Will be identified in next floor if not use in current floor.
    N'Bama 40 250 Appear as item, if thrown or used, will appear as enemy. Will be identified in next floor if not use in current floor.
    N'Balun 50 600 Appear as item, if thrown or used, will appear as enemy. Will be identified in next floor if not use in current floor.
    Parthenos 30 48 Block Shiren when adjacent, no effect if Shiren is in corner or within the wall
    Mistonos 50 300 Block Shiren when adjacent, no effect if Shiren is in corner or within the wall
    Varginos 70 650 Block Shiren when adjacent, no effect if Shiren is in corner or within the wall
    Goldinos 100 1600 Block Shiren when adjacent, no effect if Shiren is in corner or within the wall
    Tiger Uho 33 35 Grab a character in front and throw it at another enemy with 5 squares. Will always throw character into Monster Room if possible
    Tiger Uhono 65 550 Grab a character in front and throw it at another enemy with 10 squares. Will always throw character into Monster Room if possible
    Tiger Uhon 80 1300 Grab a character in front and throw it at another enemy with 15 squares. Will always throw character into Monster Room if possible
    Tiger Uboho 100 2400 Grab a character in front and throw it at another enemy with 20 squares. Will always throw character into Monster Room if possible
    Dark Eye 6 7 Always keep one space distance and waiting Shiren approaching
    Hidden Eye 20 30 Always keep one space distance and waiting Shiren approaching
    Shadow Eye 40 300 Always keep one space distance and waiting Shiren approaching
    Faar Eye 60 800 Always keep one space distance and waiting Shiren approaching
    Chintala 8 5 No special abilities
    Mid Chintala 17 16 No special abilities
    Big Chintala 40 180 No special abilities
    Giga Chintala 60 650 No special abilities
    Spike Bomb 50 20 When HP is low, will become red and stop moving, more attack will cause explosion. Will instant explode if attacked by explosion or cannon
    Spike Blast 60 100 When HP is low, will become red and stop moving, more attack will cause explosion. Will instant explode if attacked by explosion or cannon
    Spike Fire 120 450 When HP is low, will become red and stop moving, more attack will cause explosion. Will instant explode if attacked by explosion or cannon
    Spike Erupt 200 1000 When HP is low, will become red and stop moving, more attack will cause explosion. Will instant explode if attacked by explosion or cannon
    Firepuff 15 10 Can breathe 10 damage fire at enemy in front, but won't always work
    Flamepuff 28 45 Can breathe 20 damage fire at enemy in front, but won't always work
    Blazepuff 40 220 Can breathe 30 damage fire at enemy in front, but won't always work
    Infernopuff 80 900 Can breathe 40 damage fire at enemy in front, but won't always work
    Flying Fowl 16 12 Random Herbs/Seeds type item will be electrified and disappear in next floor
    Flutter Fowl 30 60 Random Herbs/Seeds, Scroll type item will be electrified and disappear in next floor
    Hover Fowl 45 250 Random Herbs/Seeds, Scroll and Staff type item will be electrified and disappear in next floor
    Jet Fowl 250 1100 Random Herbs/Seeds, Scroll, Staff and Jar type item will be electrified and disappear in next floor

    Mystery Dungeon: Shiren the Wanderer - Data Archive, Guides and FAQs - Items

    Items

    Name Description Buy Sell
    Riceball Recover 50 fullness, add 3% max fullness if eaten when you are full 150 45
    Big Riceball Recover 100 fullness, add 5% max fullness if eaten when you are full 300 90
    Giant Riceball Completely recover fullness, always add 7% max fullness 400 120
    Special Riceball Recover 30 fullness, and receive special power 50 15
    Rotten Riceball Recover 30 fullness, but bad thing will happen 300 90
    Weeds No use, eat them will recover 5 fullness 50 15
    Medical Herbs Restore 25 HP, increase max HP by 1 if used when HP is max, throw to damage Ghost type monster by 25 300 90
    Restorative  Herb Restore 100 HP, increase max HP by 2 if used when HP is max, cure confusion, throw to damage Ghost type monster by 100 600 180
    Herb of Life Increase Max HP by 3 1000 300
    Big Belly Seed Increase Max Fullness by 10 1000 300
    Little Belly Seed Decrease Max Fullness by 10 1000 300
    Bitter Herb Decrease LV by 1 800 240
    Seed of Misfortune Decrease LV by 3 1500 450
    Seed of Ill Luck Level and HP will be reduced to 1 10000 3000
    Happiness Herb Increase LV by 1 1500 450
    Angel Seed Increase LV by 3 1000 3000
    Antidote Herb Restore diminished strength due to poison 300 90
    Poison Herb Strength -1, HP -5, and status will become slowness 800 240
    Herb of Strength Recover strength by 1 if strength is not at full level, otherwise increase strength limit by 1 800 240
    Kigny Seed Eat to enter Kigny state, run amok for 30 turns 500 1500
    Herb of Confusion Eat and become confused for 10 turns 1000 300
    Sleeping Herb Eat and fall asleep for 5 turn 3000 900
    Dragon Herb Eat to breath fire to damage the first hit enemy 800 240
    Herb of Revival Revive you after dying, no effect in a jar, and become weeds after bring your life back 5000 1500
    Herb of Victory Become invincible for 20 turns, enemy could not damage you 3000 900
    Herb of Sight Improve eyesight, will see monsters and traps you could not see before, also cure blindness 600 180
    Herb of Invisibility Become invisible for 20 turns, enemy and NPC won't notice you 4000 120
    Herb of Amnesia Forget names of all identified items 4000 120

     

    Mystery Dungeon: Shiren the Wanderer - Data Archive, Guides and FAQs - Jar

    Jar

    All prices are base price for a 0 usage Jar, each additional usage will be 10% of the base price

    Name Description Buy Sell
    Pointless Jar Useless 1200 360
    Venting Jar Explode when hits anything 10000 3000
    Gaibara's Gar Well made and can sell a good price 15000 4500
    Strengthening Jar Anything put into the jar will be upgraded if you proceed to next floor 10000 3000
    Melding Jar Combine Weapons, Shields or Identical Staves 5000 1500
    Jar of Identity Identify items you put into 3000 900
    Weakening Jar Anything put into the jar will be weaken (by 3) if you proceed to next floor 10000 3000
    Chiropractic Jar Press to restore all HP and some status abnormalities 1500 450
    Storehouse Jar Items put into this jar will be sent to warehouse in Canyon  Hamlet if there are spaces 2500 750
    Bottomless Jar Anything put into this jar will disappear. Throw it will generate remaining number of Pitfall Traps 2500 750
    Warlus Jar Press it to release a thief warlus to steal anything on a straight lines except jars. Throw to release confused Warluses 1500 450
    Jar of Change Item put into this jar will change to another item 1200 360
    Jar of Holding Can put and take items without breaking it 1200 360
    Monster Jar Press it and all monster lived in this jar will come out 1500 450
    Jar of Hiding Put yourself in this jar to hide from monsters, or throw to monster to trap it inside 1200 360
    Unbreakable Jar Won't break then thrown against a wall, and will bounce off 3000 900

    Mystery Dungeon: Shiren the Wanderer - Data Archive, Guides and FAQs - Scroll

    Scroll

    Name Description Buy Sell
    Scroll of Light See layout of current floor with everything else 300 90
    Great Hall Scroll All inner walls will crumble, making one large room 2000 600
    Scroll of Blessing Remove curses from 1 item 500 150
    Scroll of Silence Read and fall silent for entire floor, could not use scroll of eat item 500 150
    Scroll of Need Recover from status abnormalities, fullly recover HP, if has more than 2 enemies next to you, paralyze them, else if fullness=0, fully recover fullness. Else if strength=0, fully recover strength. Else if has curse equipment, remove the curse. Else if gitan=0, get several thousands of gitans, 2000 600
    Scroll of Confusion All monsters will be confused for a while 300 90
    Scroll of Removal Throw at an enemy type to remove it for entire adventure, when throwing to a new type, the old type will reappear 30000 9000
    Scroll of Identity Identify 1 single item, has a small chance to Identify all items not in jars 300 90
    Scroll of Explosion Read and explode, damage nearby enemy within 2 squares and suffer major damage yourself (HP to 1) 500 150
    Blastwave Scroll Generate blast wave damage all enemies in the room 1000 300
    Extraction Scroll Remove an item from a jar 1500 450
    Earth Bless Scroll Upgrade equipped shield level by 1 (small chance by 3), if it is already max-ed, you waste it. Also remove curse on equipped Shield 800 240
    Scroll of Haste Read and all enemies in the room will move one level faster 200 60
    Air Bless Scroll Upgrade equipped weapon level by 1 (small chance by 3), if it is already max-ed, you waste it. Also remove curse on equipped weapon 800 240
    Blank Scroll Write a name and it will become that scroll, can not change once name is written 5000 1500
    Scroll of Sleep All enemies in the room will fall to deep sleep for 20 steps, but will be on level faster when awaken 300 90
    Power Up Scroll Increase power for an entire floor, the effect can be stack 1000 300
    Hands Full Scroll Enter hands full status, can not take any more items 300 90
    Wandering Scroll Forget the entire layout of current floor 300 90
    Plating Scroll Equipped weapon and shield will be plated, adding gold status and will never rust 2000 600
    Monster Scroll Create a monster house, if used when in unpaid or stealing status, will call dogs 200 60
    Scroll of Traps Multiply number of traps on current floor 1000 300
    Sanctuary Scroll Place the scroll on the floor to create a sanctuary, enemy could not direct attack you when you are in sancturary    
    Destruction Scroll Defeat all enemies in the room    
    Scroll of Chains Covert current room in to chains, when enemies move over it, the trap chain count won't go down 1000 300
    Super Trap Scroll Make all enemies vulnerable to traps, even those immune  to traps when you're a trap master    
    Riceball Scroll Change 1 of your items into Big Riceball 1500 450

    Mystery Dungeon: Shiren the Wanderer - Data Archive, Guides and FAQs - Staff

    Staff

    All prices are base price for a 0 usage staff, each additional usage will be 10% of the base price

    Name Description Buy Sell
    Pain Sharing Staff Share damage with enemy hit by this staff's bolt 1200 360
    Staff of Postpone Warps target to exit and paralyze it 500 150
    Skull Staff Random effects 300 90
    Staff of Paralysis Paralyzes target 1500 450
    Staff of Happiness Increases target's level by 1, if reflect to Shiren, +500 Exp 500 150
    Switching Staff Switches position with target 700 210
    Sealing Staff Seals target's special abilities 1500 450
    Knockback Staff Knocks back and damages 10 HP of target, the knocked back target could even cause 5 HP damage to others on its way 500 150
    Staff of Misfortune Decreases target's level by 1 500 150
    Bufu's Staff Turns monster into meat 3000 900
    Doppelganger Staff Turns target into doppelganger 1500 450
    Accelerating Staff Increases target's speed level by 1 700 210
    Staff of Sloth Decreases target's speed level by 1 700 210
    Staff of Recovery Restores target's HP by 50, and give Ghost type monster 50 damage 1200 360
    Staff of Stability Holding the staff to keep you from falling (no effect if put into a jar), its blot does nothing 1200 360
    Lighting Staff Send bolts to facing direction and damage closest target 2000 600

    Mystery Dungeon: Shiren the Wanderer - Data Archive, Guides and FAQs - Armband

    Armband

    Name Description Buy Sell
    Pitcher's Armband Items thrown will go through walls and enemies 3000 900
    Critical Armband Higher critical rate but easier to get hungry 10000 3000
    Recovery Armband Recover 5HP every turn, easier to get hungry 5000 1500
    Armband of Calm Avoid confusion 3000 900
    Rustless Armband Avoid weapon/armor from rusting 3000 900
    Happy Armband Gain Exp for every turn 5000 1500
    Identity Armband Able to identify item by picking up 30000 9000
    Armband of Loss Items will fall 5000 1500
    Passage Armband Find secret passages and walk on water 5000 1500
    Armband of Regret Have 50% chance taking critical hits from enemy 10000 3000
    Armband of Sight See distant monsters and items 8000 2400
    Discount Armband Say no to a price in a shop and get 50% discount offer 8000 2400
    Curseless Armband Item will be curse-free 3000 900
    Trap Armband Seeing traps and leading monster to them, avoid traps yourself 5000 1500
    Sleepless Armband Avoid sleep 3000 900
    Antidote Armband Avoid poison and losing strength 3000 900
    Defense Armband Receive protection 5000 1500
    Antidrain Armband Prevent maximum status levels from being lowered 3000 900

     Armband (Rescue Award)

    Name Description
    Armband of Luck Earn Exp while moving and get Discount when shopping
    Revival Armband Recover HP faster and gain exp while moving, but get hungry faster
    Merchant Armband Identify items and get discount
    Berserk Armband Recover HP faster and get higher critical rate, but easier to get hungry
    Ace's Armband Items thrown will go through walls and enemies, also get higher critical rate, but easier to get hung
    Alertness Armband Avoid confusion or sleep
    Clear Armband Avoid confusion or poison
    Warding Armband Avoid confusion and drain
    Pure Armband Avoid sleep and poison
    Vigilant Armband Avoid sleep and drain
    Barrier Armband Avoid poison and drain

    Mystery Dungeon: Shiren the Wanderer - Data Archive, Guides and FAQs - Shield

    Equation for Shield price:

    Buy: Shield base price + Extra Str price + Special ability price.
    Sell: (Shield base price + Extra Str price) * 0.3 + Special ability price.

    The price for every extra 1 str is 1% of the Shield base price.

    Special ability price (it is always the same for both buying and selling):

    Mark

    Description

    Price

    Gld Won't rust from traps, monster attacks 500
    Drg Can halve fire damage 1000
    F Weakens each time damage is taken (str-1) 100
    H Slows hunger rate to 50% 200
    S Returns a part of damage taken 600
    Hvy Increases hunger rate to 200% 200
    Inv Increases evasion rate 1500
    Can halve explosion damage 800
    T Prevents items/money from being stolen 600
    Dmg Converts magic bolts to fixed 10 damage 2500
    Gaz Disables sleep attacks 3000
    K Deflects attacks when someone is nearby 2000

    For example, buying price for a Dragonward + 5 will be 5000 (base) + 5*50 (bonus str) + 1000 (inherent Drg ability) = 6250 gitans. 

    Name

    Str

    Max

    Special Feature

    Icon

    Base
    Buy

    Base
    Sell

    Sp

    Buy
    w/sp

    Sell
    w/sp

    Hide Shield 2 15 Slows Hunger H 1000 300 200 1200 500
    Bronzeward 4 35     600 180      
    Wood Shield 3 25     400 120      
    Iron Shield 6 45     2000 600      
    Windshield 12 70 Can upgrade to Stormward when upgrading after reaching its Max   18000 5400      
    Stormward 50 99     50000 15000      
    Dragonward 5 8 Lower Dragon type's Fire damage Drg 5000 1500 1000 6000 2500
    Spiked Ward 2 8 Repels damage S 6000 1800 600 6600 2400
    Armor Ward 9 55 Good defense but heavy and double hungry rate Hvy 3000 900 200 3200 1100
    Evasive Shield 2 8 Dodge attack Inv 7500 2250 1500 9000 3750
    Fancy Shield 1 30 Looks good but weak, can sell a good price   10000 3000      
    Fragile Shield 20 10 Defense falls every time being attacked F 4000 1200 100 4100 1300
    Blast Shield 3 8 Lower exploding type damage 3800 1140 800 4600 1940
    Warlus Shield 2 8 Anti-theft T 2500 750 600 3100 1350
    Unknown 5 8 No effect            
    Prism Shield 2 8 Change staff type attacking to 10 damage Dmg 15000 4500 2500 17500 7000
    Gold Shield 2 8 Never rust Gld 6000 1800 500 6500 2300
    Gaze Shield 4 8 Prevent being hypnotized Gaz 8000 2400 3000 11000 5400
    Kigny Shield 10 50 Deflect enemy attacks K 30000 9000 2000 32000 11000

    Shield (Rescue Award)

    Name

    Str

    Max

    Special Feature

    Icon

    Base
    Buy

    Base
    Sell

    Sp

    Buy
    w/sp

    Sell
    w/sp

    Hide X 2 50 Enhanced Hide Shield, more upgrading potential H 2000 600 200 2200 800
    Bronze X 4 60 Enhanced Bronzeward, more upgrading potential   1200 360      
    Wood X 3 50 Enhanced Wood Shield, more upgrading potential   600 180      
    Iron X 6 70 Enhanced Iron Shield, more upgrading potential   4000 1200      
    Dragon X 5 40 Enhanced Dragonward, more upgrading potential Drg 10000 3000 1000 11000 4000
    Armor X 9 80 Enhanced Armor Ward, more upgrading potential Hvy 6000 1800 200 6200 2000
    Blast X 3 40 Enhanced Blast Shield, more upgrading potential 7600 2280 800 8400 3080
    Spiked X 2 40 Enhanced Spiked Ward, more upgrading potential S 12000 3600 600 12600 4200
    Golden X 2 40 Enhanced Gold shield, more upgrading potential Gld 12000 3600 500 12500 4100

    Mystery Dungeon: Shiren the Wanderer - Data Archive, Guides and FAQs - Weapon

    Weapon

    Equation for weapon price:

    Buy: Weapon base price + Extra Str price + Special ability price.
    Sell: (Weapon base price + Extra Str price) * 0.3 + Special ability price.

    The price for every extra 1 str is 1% of the weapon base price.

    Special ability price (it is always the same for both buying and selling):

    Mark

    Description

    Price

    Gld Won't rust from traps, monster attacks 500
    Drg 200% damage to dragon-type monsters 1000
    F Weakens each time it attacks (str-1) 200
    C Adds chance of doing a critical strike 2000
    G 200% damage to ghost-type monsters 400
    Hit Attacks will always hit 3000
    x3 Attacks in three directions at once 1500
    Eye 200% damage to one-eyed monsters 300
    Drn 200% damage to drain-type monsters 300
    M May turn defeated monsters to meat 800
    200% damage to exploding monsters 300
    Air 200% damage to floating monsters 300
    Dig Digs through walls, but can break 200
    K Does critical srikes when HP is low (red) 2500
    Dig Won't break from digging 1000

    For example, buying price for a Dragonkiller + 7 will be 5000 (base) + 7*50 (bonus str) + 1000 (inherent Drg ability) = 6350 gitans.

    The bonus damage from special abilities is stackable. For example, if your weapon has both "Drg" and "Air" abilities, if will cause 400% damage to Firepuff (both dragon-type and floating-type).

    Name

    Str

    Max

    Special Feature

    Icon

    Base
    Buy

    Base
    Sell

    Sp

    Buy
    w/sp

    Sell
    w/sp

    Cudgel 2 20     400 120      
    Polearm 4 30     600 180      
    Katana 6 50 Can upgrade to Firebrand when when upgradeing after reaching its Max bonus   800 240      
    Firebrand 20 99     30000 9000      
    Mastersword 8 60     1500 450      
    Kabra's Blade 12 70 Can upgrade to Kabra Reborn when upgradeing after reaching its Max bonus   15000 4500      
    Kabra Reborn 50 99     40000 12000      
    Pickaxe 1 8 Can break the wall but will be eventually broken. Give to blacksmith to upgrade it to unbroken Pickaxe Dig 500 150 200 700 350
    Dragonkiller 5 8 Dragon-type monsters receive 200% damages Drg 5000 1500 1000 6000 2500
    Sickle Slayer 3 8 Ghost-type monsters receive 200% damages G 2000 600 400 2400 1000
    Homing Blade 1 8 Never miss Hit 10000 3000 3000 13000 6000
    Minotaur's Axe 5 8 Critical hit C 6000 1800 2000 8000 3800
    Razor Wind 2 8 Three way attack x3 7500 2250 1500 9000 3750
    Cyclops Killer 3 8 One-eyed type monsters receive 200% damages Eye 3600 1080 300 3900 1380
    Drain Buster 4 8 Drain-type monsters receive 200% damages Drn 3600 1080 300 3900 1380
    Bufu's Cleaver 3 30 Carve meat M 2500 750 800 3300 1550
    Crescent Arm 3 8 Exploding type monsters receive 200% damages 2800 840 300 3100 1140
    Fragile Edge 20 8 Fragile, dulls with each blow F 4000 1200 200 4200 1400
    Golden Blade 2 8 Never rust Gld 6000 1800 500 6500 2300
    Air Slayer 4 8 Floating type monsters receive 200% damages Air 5000 1500 300 5300 1800
    Kigny Axe 10 50 Critical hits happen with low HP K 20000 6000 2500 22500 8500

    Weapon (Rescue Award)

    Name

    Str

    Max

    Special Feature

    Icon

    Base
    Buy

    Base
    Sell

    Sp

    Buy
    w/sp

    Sell
    w/sp

    Cudgel X 2 50 Enhanced Cudgel, more upgrading potential   800 240      
    Polearm X 4 60 Enhanced Polearm, more upgrading potential   1200 360      
    Master X 8 80 Enhanced Mastersword, more upgrading potential   3000 900      
    Dragonkiller X 5 40 Enhanced Dragonkiller, more upgrading potential Drg 10000 3000 1000 11000 4000
    Golden Blade X 1 40 Enhanced Golden Blade, more upgrading potential Gld 12000 3600 500 12500 4100

     

    Mystery Dungeon: Shiren the Wanderer - Guides and FAQs - Preface

    As I said in previous blog, This is probabaly the first complete list for all Adventure Log entries for the North American version of Shiren the Wanderer (I could not find in-deapth information on GameFAQs), that is the reason I post all these data I re-organized and hopefully it could be again, useful for all Shiren fans in English gaming community.
     
    This document and following documents are Copyright  © 2008 Joystick a.k.a Sexypioneer.
     
    It may not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of my documents on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use part of my guides, please leave comments in this post along with your email accounts and I will send you my response.

    All trademarks and copyrights contained in this and following document are owned by their respective trademark and copyright holders.
    Thanks goes to Chunsoft for this amazing title, and Sega for localizing and publising this great game...orzx2
    April 02

    Adventure Log Entries of Mystery Dungeon: Shiren the Wanderer - 不可思议的迷宫: 风来的西林 DS 美版

    Shiren the Wanderer is definitely a great game for hardcore gamer. However, along with the specially designed difficulties, there are so many insane entries you need to complete to finish your 100% log.

    This is probabaly the first complete list for all Adventure Log entries for the North American version of Shiren the Wanderer (at least I can not find it on GameFAQs), hopefully it will be helpful for anyone who wants to get the 100% completion, just like me :) 

    Btw, I will add more Shiren related information when I have time, This post and all related posts are Copyright  © 2008 Joystick a.k.a Sexypioneer. please do not reproduce it under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form, do not place on any website or otherwise distributed publicly without advance written permission.

    Gotta Complete 'em All? Guys?

    1

    Highest Level

    2

    Highest HP

    3

    Highest Fullness

    4

    Highest Exp

    5

    Highest Strength

    6

    Highest Gitans

    7

    Highest Score

    8

    Most monsters defeated on floor

    9

    Arrived at Table Mountain

    10

    Arrived at Plains of the Sun

    11

    Released the Golden Condor

    12

    Received Bufu's Staff from Naoki

    13

    Cleared the Kitchen God

    14

    Got the Melding Jar

    15

    Cleared the Scroll Cave

    16

    Solve how many Fey's Puzzle(s)

    17

    Cleared Final Puzzle

    18

    Cleared Tainted Path

    19

    Cleared Ravine of the Dead

    20

    Cleared the Ceremonial Cave

    21

    Oryu joined your party

    22

    Pakeji joined your party

    23

    Kachi the Masseur joined your party

    24

    Read the Scroll of Removal

    25

    Read the Blank Scroll

    26

    Got the Firebrand

    27

    Got the Kabra Reborn

    28

    Got the Stormward

    29

    Got the Kigny Axe

    30

    Got the Kigny Shield

    31

    Stole item how many time(s)

    32

    Successfully stole how many time(s)

    33

    Clear how many dungeon(s)

    34

    Fell how many times

    35

    Reach how many floors so far

    36

    Defeated by a Stumble Trap

    37

    Defeated by a Rotten Trap

    38

    Defeated by a Pitfall Trap

    39

    Defeated by a Log Trap

    40

    Defeated by a Poison Dart

    41

    Defeated by a Boulder Trap

    42

    Defeated by a Landmine Trap

    43

    Defeated by a Wood Arrow Trap

    44

    Defeated by a Iron Arrow Trap

    45

    Defeated by a Knockback Trap

    46

    Defeated by hunger

    47

    Defeated by a strange spell

    48

    Suffocated inside a wall

    49

    Defeated by Kachi's massage

    50

    Defeated by an explosion

    51

    Defeated while asleep

    52

    Defeated while confused

    53

    Defeated while a Kigny

    54

    Defeated while puzzled

    55

    Defeated while transformed

    56

    Defeated while as a riceball

    57

    Ate a Seed of Ill Luck

    58

    Blown to Canyon Hamlet by wind

    59

    Thrown into a Monster House

    60

    Melded a Pickaxe

    61

    Power-threw a Melding Jar

    62

    Couldn't revive by Cursed Herb of Revival

    63

    How many successful rescue(s)

    64

    How many failed rescue(s)

    65

    Most damage in single attack

    66

    Created a powerful weapon

    67

    Created a powerful shield

    68

    Created a many-used staff

    p.s., the JP version cover  is wayyyyyyyy better than the NA one

      

    January 28

    Luminous Arc - Data Archive of Guides and FAQs - Side Quests

    #

    Char

    Chapter

    Activate @

    Fight @

    1 Theo, Leon 22-25 Carwee, River Town (Speak with grocer) Mountain Path
    2 Kai 22-25 Holy Congress, Eastern Branch (Speak with knight) Wahl Plains
    3 Mel, Pollon, Kai 22-25 Port Town Adwest (Speak with sailor) Whittas Shore
    4 Heath 20-25 Madrasta, Town of Scriptures (Speak with Heath) Leastre Bridge (no fight)
    5 Pollon, Vivi 22-25 Witch Village (Speak with Pollon) West Liyella Volcano
    6 Mavi, Alph, Nikolai 16-25 Port town Ridget (Speak with Mavi) Palu Forest
    7 Vivi 16-25 Industrial Village Dotruvar (Speak with Vivi) Magical Forest
    8 Cecille, Alph 9-12 Industrial Village Dotruvar (Speak with Cecille) Holy Garden - Ever Garden
    9 Saki, Leon, Cecille 24-25 Lakeside Town Jeidath (Speak with young man) San Blanc Shore
    10 Heath, Leon, Kai, Mavi, Pollon 22 Only Just “Enter Battle“ at Wahl Way Wahl Way
    11 Nikolai, Leon 23-25 Holy Statue at Parnus (Speak with praying woman) Ring End Falls
    January 26

    Luminous Arc - Data Archive of Guides and FAQs - Viate

    Name

    Original

    Element

    Add

    Bonus

    Red Elyuto Fire ATK +5
    Fallen Mesa Fire ATK +10
    Hot Esta Fire ATK +15
    Flame Prox Fire ATK +20
    Warrior Roga Fire ATK +25
    Hell Weis Fire ATK +30
    - - - - -
    Blue Aide Water GUA +5
    Flow Fal Water GUA +10
    Romance Verno Water GUA +15
    Water Folis Water GUA +20
    Shidoshi Rown Water GUA +25
    Sea Ruma Water GUA +30
    - - - - -
    Green Crolo Nature TEC +5
    Anger Ru Nature TEC +10
    Wall Ranta Nature TEC +15
    Tree Ole Nature TEC +20
    Beast Farv Nature TEC +25
    Earth Tier Nature TEC +30
    - - - - -
    Sky Huroma Wind SPD +5
    Song Wias Wind SPD +10
    Pierce Paulo Wind SPD +15
    Wind Anemos Wind SPD +20
    Bird Chino Wind SPD +25
    Cloud Faea Wind SPD +30
    - - - - -
    Purple Inik Thunder MP +10
    Sad Vio Thunder MP +20
    Lonely Simul Thunder MP +30
    Thunder Nitl Thunder MP +40
    Sage Brart Thunder MP +50
    Heaven Megila Thunder MP +60
    - - - - -
    Yellow Frau Light RES +5
    Soul Nahta Light RES +10
    Hope Alche Light RES +15
    Light Powse Light RES +20
    Goddess Lakto Light RES +25
    Sun Reos Light RES +30
    - - - - -
    Black Melan Dark MAG +5
    Kill Nocus Dark MAG +10
    Quiet Teros Dark MAG +15
    Dark Vespe Dark MAG +20
    Poet Skon Dark MAG +25
    Moon Sereno Dark MAG +30
    - - - - -
    White Shino Dargon FP +10
    Love Dia Dargon FP +20
    Guts Nogila Dargon FP +30
    Dragon Rym Dargon FP +40
    Guardian Solbe Dargon FP +50
    World Est Dargon FP +60
    - - - - -
    Pure Cin Neutral HP +10
    Heart Musto Neutral HP +20
    Counter Fom Neutral HP +30
    Snow Clie Neutral HP +40
    Century Notos Neutral HP +50
    Eternal Val Neutral HP +60