|
|
November 04
1) 如何增加刷宝的效率
海盗帽: 增加可再生宝箱成为稀有宝箱的几率,并不影响怪物的宝物掉落率。.
稀有戒指/命运戒指: 游戏中的幸运值会影响刻印和宝物掉落率,但是不影响重生宝箱是稀有宝箱的几率。稀有戒指能+7幸运,而命运戒指每1小时的游戏时间会增加1的幸运度,最高到99。
2) 有些戒指/装备到底是干啥的?
有些道具的解释不是很清楚,所以也在这里加以说明:
法王戒指: 增加50%的经验值获取,也就是说你获得的经验值是正常情况的150%,第二个法王戒指的加成是在150%的基础上增加的,也就是你获得的是225%的经验。
大师戒指: 一枚大师戒指会让你获得的AP翻倍,第二个也是在此的基础上起作用,所以就是2x2=4倍的AP获取,非常的好使。
恋人戒指: 和大师戒指计算方法一样,一个可以让你获得的心的数量翻倍,2个则是4倍,当然,你肯定更愿意一个恋人戒指配合一个心之耳环,因为耳环可以让大部分的情况下都是出现+5的大心,配合恋人戒指也就是每次可以获得10的心。
命运戒指: 装备以后,每1小时的游戏时间会增加1的幸运值,装备两枚的效果可以累加。
恶魔戒指: 物品描述说遭受伤害便会能力上升,但是这个可能和一般的理解不同。这个戒指的意思是在整个游戏过程中,你遭受的总伤害会影响你的体格值。总伤害值上限是999,999,每10,000增加1的体格。所以上限是增加100体格(也就是50防御)
财富戒指: 每300,000G会增加1点的INT和1点的MND,方式是0-299,999增加各1点,之后300,000时2,600,000是3,到了金的上限9,999,999的时候便是34.
正义戒指: 每3,000杀敌数会增加1点STR,1的杀敌数也会有1点的,之后3,000是2, 6,000是3。 杀敌数上限是99,999,因此上限也是34。
塔之戒指: 描述是 "削弱吹飞效果" ,可能这个会让你以为你可以用这个更容易得拿到圣灵风刻印。其实完全不是这么回事。这个戒指的作用就是让你被攻击一个不会有一个向后得被攻击踉跄而已。
吊死者的戒指: 如果你从很高的地方落下来,落地的时候会有硬直,而这个戒指的左右就是取消这个硬直。
死神戒指: 大量提升所有指数,但是无论HP多少,都会被敌人一击死(除非装备心之胸甲,这种情况下,所有心都会被耗掉,而只会留下和心数量相同的HP)。
审判戒指: 准确的公式还没有出来,目前的估算是应该是第一枚戒指会提升1.427-1.429倍的联合技效果,而同时装备两枚则是2.073-2.075倍。
连击靴: 如果你打算连续用下+跳攻击敌人的话(虽然不怎么推荐),你可以尝试用用这个。如果你连续下踢,只要保持不落地,下一次的下踢的攻击力便会提升。当然,这个基本没啥用,因为下踢的攻击输出本身实在是不怎么样。
3) 属性点数如何起作用?
属性点, 或者说AP, 会提高你对应项目的攻击能力。比如剑刻印是斩属性,刻印火是炎属性 (刻印的属性可以在Guide->Glyph里面察看右上角的图标获悉)。每328点左右你会得到1%的提升。所以当65535的时候,你将会得到200%的攻击提升(也就是300%的攻击输出)
正常的属性点的获取方式就是杀怪,每杀掉一个敌人,你所用的武器的对应的属性点就会就会增加,游戏后期击败更难的,不是老怪的怪物会增加的AP点数也会相应增加(最高的时候可以加5)
1) 在哪里我可以找到 紫翠玉/金绿玉/金矿石/等依靠开启可再生宝箱可获得的任务材料?
普通的宝物是在对应地点的普通木头箱子。稀有物宝箱式闪光的绿色宝箱。稀有物宝箱出现几率可以由装备海盗帽增加
废修道院,天狼座之森 普通: 肉, 棉线, 解毒药, 魔法票 稀有: 心回复剂,大精神回复剂,琉璃石,大吉岭红茶
米涅拉监狱岛 普通: 鼠尾草, 魔法票, 甘菊, 棉线 稀有: 铁矿石, 军服, 防护戒指, 琉璃石
加利多斯海峡 普通: 琉璃石, 棉线(x2), 铁矿石 稀有: 丝线, 橡胶装, 抗性戒指, 黄金戒指
泰姆奥山脉 普通: 琉璃石, 甘菊, 铁矿石, 芸香 稀有: 金绿玉, 弓手戒指, 银矿石, 红宝石
雾之林道,送葬的骨窟 普通: 鼠尾草, 琉璃石, 丝线, 解咒药 稀有: 吹飞戒指, 山羊绒线 (x2), 银矿石
睡神岩礁 普通: 银矿石(x2), 丝线, 甘菊 稀有: 风之戒指, 美味的肉, 蓝宝石, 金绿玉
多利狄斯山顶, 阿尔吉亚湿地 普通: 银矿石, 锆石, 精神回复剂, 芸香 稀有: 钻石, 绿宝石, 红宝石, 旅人的丝帽
恶魔城 普通: 红宝石, 蓝宝石, 绿宝石, 银矿石 稀有: 金丝玛瑙, 富豪戒指, 金矿石, 稀有戒指
大钟乳洞
普通: 金矿石, 钻石, 金丝玛瑙, 大回复药 稀有: 紫翠玉, 智慧女神盔甲, 智慧女神假面, 智慧女神长筒靴
修炼堂 普通: 金矿石, 钻石, 金丝玛瑙, 高级回复药 稀有: 低胸露肩长袍, 紫翠玉, 特技回复药, 魔力结晶
2) 在哪里我可以找到其他任务材料?
已经列出宝箱出处的就不列举掉落了
埃瓦拉姆
曼陀罗草的根:64号曼陀罗掉落
人鱼之肉:45号莱茵河女妖怪物掉落
伊昂
盐:17号针刺海胆,19号鱼头,22号地狱侯爵掉落
杀人鱼的肉:21号杀人鱼掉落
乔治
鬃毛:29号噩梦掉落
黑色墨水:20号狂暴章鱼掉落
鹫之羽毛:63号凶暴鹰怪物掉落
3) 在哪里我可以完成不依赖获得道具的其它任务?
马赛拉
素描女孩:泰奥拉山脉,在87号吸血魔人面前照相
恐怖!蝙蝠马:在阿尔吉亚湿地的65号泽西恶魔面前照相
奇怪!雪人:在泰奥拉山脉的59号雪人面前照相
乔治
唤死之呐喊:在废修道院的5号报丧女妖嚎叫的的时候使用留声机
塞尔柱
想看看猫头鹰,获得阿尔吉亚湿地的61号猫头鹰掉落的使魔,激活以后和塞尔柱对话
阿娜
汤姆…找到他…:多利狄斯山顶,从顶上入口进去的第三间房间的一颗树上
捉老鼠:加利多斯海峡的沉船内找到老鼠
汤姆和珠宝:找到金绿玉(参看宝箱部分)以后和罗拉对话以后拿到猫的项链完成
艾瑞娜
凶暴乌鸦:去泰奥拉山脉杀够30只24号黑乌鸦就好
奇妙的远啸:去泯灭的山丘杀够10只62号狼人
不速之客:去大钟乳洞击败104号中国僵尸
丹妮拉
降伏妖魔的回忆:灯塔最上端使用素描册
挚爱长眠之处:多利狄斯山顶处的瀑布处使用素描册
悲伤的记忆:泯灭的山丘的最顶端的教堂使用素描册 1)什么是用黄色和蓝色文字标注的物品
其实没有什么特殊的,就是分类的方案。黄色的表示你最近使用的5个该类别物品。蓝色的表示目前正装备的该物品。
2) 什么是怪物图鉴左边的钻石图标 这个表示你获得了该怪物的所有掉落物品/刻印。没有掉落物品/刻印的怪物杀掉以后直接便有这个图标。此外,有一个很简单的看怪物是否有刻印掉落的方案,如果有,一定会是第三栏,所以任何怪物第三栏有问号便代表可以从它身上获得掉落物品。
3) 什么是最好的升级方案
建议装备 2个法王戒指. (每个增加50%的经验值获取,两个会让你获得225%的经验) 强大的攻击输出 (皇冠,智慧女神套装等等)
主动方案: 也就是你需要自己去波特的方案
1. 通常最推荐的是葬送的骨窟里面的骷髅跳跃者房间。这里有很多的该怪物而且可以非常快的干掉。 一般会推荐双手激光和能力·疾走刻印。 2. 如果不喜欢杀比较弱的怪物, 雾之林道里面的蜥蜴人利刃也不错,双手激光和能力·疾走也是这里的推荐装备(蜥蜴人火弱)。这里你不能秒杀他们,但是呢,双法王可以让你每杀一次(6个)可以得到3200多经验,这里还有一个缺点是只有一边有出口,所以每次必须退回到出口再进来
3. 在恶魔城里面顶端的传送点下方有个房间里面有两个终极骑士,他们的性价比是全游戏里面可能相当高的了(666HP 对 573经验),配合双法王就是1.94的经验比1hp。这里最好的攻击刻印是铁拳制裁(骑士怕钝系攻击而且速度上铁拳非常得快)
4. 地点3旁边的房间有两个恶魔,因为激光对他们的效果非常好,再配合疾走,如果足够熟练和级别够,两击便可以搞定。
5. 在大钟乳洞里面也可以反复杀老怪僵尸(击败他以后只要攻击封印便可以复活该老怪),但是速度上不如方案3-4
被动方案:
只要插上DS的电源,然后放在那里不管就可以了,但是速度会很慢(由于命运戒指增加的幸运取决于游戏时间,所以也不见得是坏事),而且呢,还可以缓慢的增加你的使魔能力。
建议装备 任意使魔
死神戒指
这里有一点要说明,你的能力会影响你的使魔的能力,但是只是在召唤的时候。所以在召唤之前,装备死神戒指,然后召唤以后立刻取下来,这样你的能力提升可以保证你的使魔有一定的攻击输出
1. 废修道院里面的僵尸,很好杀,经验很低(只有1),但是可以对你的正义戒指有很大的帮助(杀敌数影响STR),同时也提升使魔能力。通常站在右边的出口高地上便可以开始了,这个方案对于除了蓝百水母以外的使魔都不错,因为水母通常喜欢你离僵尸很近的时候才攻击,所以这种攻击模式会造成高地上效果不够好。
2. 恶魔城里面的食尸鬼。他们的经验稍微多一些(6),但是初期你的使魔可能根本杀不死他们,另外最好先把房间里面的监视之眼消灭了在把DS放在那里不管比较好。 ---
4) 什么是最好的攒钱方案 建议装备 2个金戒指
能力·财运刻印 二段跳
装备好戒指和刻印以后,去泰姆奥山脉,从右侧进入,然后左行到第一个房间以后下落,到下一个房间以后。桥的右侧有一个灯,激活刻印,二段跳到这个灯上方,然后下+跳会下踹,会踢破这个灯,得到1000G,然后被弹起来,这个时候用2段跳会到上一个屏幕,然后下落的时候灯又在那里,再次踢破,再次回到上屏幕,如此反复,每次1000G。熟练以后1分钟能拿到10wG甚至更多。整个过程中下键可以一直按住,所以如果你卡住下以后,可以用同样的频率按跳键(强烈推荐看片的时候做),很轻松的就是几百万了。
5) 什么是最好的获得属性点的方案
建议装备 帝王戒指 塔戒指 神圣修复刻印
不少于78的防御
皮筋,铅笔,重物,任何能让你卡住上键的方法
装备神圣修复刻印和帝王戒指。然后去猎奇之馆记录点左侧的房间。保证你有至少78的防御(这样羊头怪只能对你造成1的伤害,白金系列装备可以很容易帮你达到)然后来到房间中间的地面。
说明一下,神圣修复刻印可以让你回血,帝王戒指可以让你恢复的速度超过你被伤害的速度(否则你大概1分钟会减少15HP)。塔戒指会让你吸取刻印不会被攻击中断。然后只要你能卡住上键,你就可以不停不停地吸取羊头怪的刻印。每一个可以让你的7项属性(钝利火冰雷光暗)都增加一点。通常大概1分钟每项可以增加24点AP,所以大概2天下来你就可以65535你的全部AP。
如果你愿意加快这个速度,你只要装备大师戒指就好了,但是你就要牺牲帝王戒指,或者干脆手动来做了。
6) 什么是级别,心,能力,金钱,属性点的上限
金钱的上限是 9,999,999. AP (属性点)的上限是65535,共7项. 心的上限是 350.
所有的流程加起来最多可以获得30个上限宝瓶,之后就不会再增加了。至少需要3周目才能让每项都达到30。每周目里面,最多可以拿到13个HP Max, 15个MP Max和14个Heart Max. 最高级别取决于模式,最初的Normal是99,Hard模式会有1/50/255,分情况而定。
属性的上限(无装备) 一周目, level 99
HP: 1172 MP: 720 HEARTS: 190 ATK: 0 DEF: 27 STR: 74 CON: 54 INT: 64 MND: 43 LCK: 32
多周目, level 99
HP: 1512 MP: 870 ATK: 0 DEF: 27 STR: 74 CON: 54 INT: 64 MND: 43 LCK: 32
多周目, level 255 HP: 2760 MP: 1650 ATK: 0 DEF: 66 STR: 183 CON: 132 INT: 158 MND: 105 LCK: 78
7) 什么是每项参数的作用
ATK (攻击): 攻击输出,由以下几点决定:
1. 刻印. 每种刻印有基础攻击力,在Guide, Glyphs里面可以查阅
2. 刻印的属性,虽然不会改变数据,但是敌人对这个属性的耐/弱会受到影响。弱的敌人会受到150%的伤害,而耐的敌人只会受到25%的伤害。 3. 如果刻印是物理属性的,STR会决定ATK的基础值,如果是魔法属性的,INT会决定ATK基础值。
4. 属性AP. STR (强度): 强度会决定你的物理刻印的攻击力
DEF (防御): 物理耐性,由体格决定
CON (体格): 每2点体格增加1点防御
INT (智力): 智力决定魔法刻印的攻击离
MND (意念): 魔法耐性
LCK (幸运): 决定敌人的稀有物和刻印的掉落几率
8) 什么是头目勋章
无伤击败Boss,地面便会浮现一个蓝色宝箱,里面就是这个勋章,唯一的左右是增加道具收集率和用来晒。(伯爵的宝箱在游戏结束后提纪录,在Boss的门前出现)
9) 什么是可以解锁的模式
完成Normal模式可以激活Albus(师兄)模式,困难(上限1和50)模式,Sound Test和Boss 模式. 完成Hard 上限LV1模式或无伤击败Hard模式的伯爵可以激活Hard 上限255模式
10) 什么是会错过的道具/刻印
本作唯一错过了无法补救的就是师兄Albus的刻印,一旦你没有吸取就击败Albus,在这个流程以后再也无法获得。
老师Barlowe的刻印虽然可以在大钟乳洞里面的恶魔领主里面获得,但是如果击败老师以前你没有吸取刻印你也同样无法在这个流程里面完成100%掉落收集
11) 什么是反复吸取同类刻印的好处
对于大部分刻印,没什么特别的好处,+10个心,所有AP都+1对于使魔刻印,会给该使魔+2000经验值,是最好的使魔升级方案。
1) 如何得到废修道院方块房间里面的刻印
建议装备: (早期)火刻印.
(后期)光刻印+暗刻印
最简单的方案就是装备两个初级火焰刻印,然后上+Y使用联合技,随后便可以直接一次性吸取。然后你可以获得石刻印(虽然没啥用处)。使用任何两种光+暗刻印的联合技也可以发动全屏幕魔法摧毁石块
1a) 所有方块都打掉以后有啥好东西没?
嗯,可以拿到正义戒指,但是打掉所有的石块的过程会颇漫长(石块会由右向左一列一列消失,而且必须是在刻印不存在的时候,如果刻印存在,石块并不会消失)
2) 如何得到泰姆奥山脉刮风处的圣灵风刻印?
建议装备: 磁力刻印
首先,在该刻印所在房间,来到最上段的平台,然后使用磁力刻印。用中度的力度,使自己刚好停留在该平台的最右段(此处可能需要多次练习,力量大了会直接飞下平台,力量小了会在吸取刻印成功之前会被吹下来),然后立刻开始吸取即可成功
3) 如何穿越发光的墙壁?
所需装备: 穿墙刻印
在游戏中段你会多次遇到发着绿光的墙壁,此时因为还不具备穿墙的能力,所以你并不能过去。在恶魔城中会遇到叫做壁男的Boss, 只要吸取他的刻印便可以取得胜利,而该刻印的能力正是穿墙(此外注意进入墙壁以后可以在墙壁内任意移动,包括纵向,但是要出墙也必须在发光的区域才可以)。
4) 如何击败壁男Boss?
只有一件事情需要做,那就是吸取他的刻印,但是呢,在吸取之前,还有事情可以做。那就是拿到一个特技回复药J。这个老怪在攻击的间隙会拿一个超级回复药出来准备吃掉,只要你这个时候攻击他,他便会扔下这个回复药。这个过程只能重复一次。如果追求无伤,那么便要找到一个炸弹的火焰波及不了的地方吸取(墙壁可以阻断火焰)。如果不追求无伤,装备一个塔戒指便可以无所顾忌伤害的放心吸取了。
5) 如何购买自己出售的道具(复制道具) p.s.此条尚未验证,但是这个可以让你在一周目拿到2个塔罗牌戒指,似乎很棒的样子
所需: 可以连上Wifi
有可以连接的其他玩家
有足够多的钱
回到村庄,进入商店,然后选择ITEM DISPLAY,选择8个你想购买的道具。然后存盘以后去WIFI-Connection。选择Market Mode,选择Customer,然后你可以选择Friend Only或者Anyone,但是Anyone的时候里面必须有人,否则你还是要选择Friend,然后找到自己的店就可以进去购买了
6) 如何解锁两个隐藏关卡(修炼堂和大钟乳洞)
在恶魔城的右下端(击败布莱克莫尔后继续向右走),有绿色发光的墙壁,当穿越之后到一个全封闭的小房间,再穿越一次以后会发现一个出口,从此出口出去后大地图上面便会出现修炼堂和大钟乳洞
7) 如何获得完美结局 ?
本作只有两个结局(非要计较可以说三个,但是其实只有两个),这对于这个系列的恶魔城其实蛮奇怪的。坏结局呢,就是杀掉师兄以前没有救齐所有的村民,游戏会显示你没有救出的村民。完美结局呢,便要救到所有的村民,干掉师兄(记得吸取他的刻印,这个是唯一一个你可以彻底错过而且该周目无法再次得到的刻印),然后在最后伯爵开始准备放大招之前装备所有的“主”刻印,然后放联合技。所谓的第三结局呢,就是你不放联合技然后被伯爵最后的大招秒杀。
8) 如何能够去(某处似乎不能通过的地点)?
跟其他的此类风格恶魔城系列一样,当你不能去一个地方的时候,通常是游戏本身设计的你的能力还不够让你去该处。通常有以下的道具可以帮助你:
-磨导器蛇鳞 – 当你在灯塔干掉妖蟹以后,便可以得到,此时便可以在水中移动. -磨导器飞翔石- 当你在骷髅洞干掉食人者以后得到,获得双重跳跃的能力。 -翅膀- 在恶魔城的最后区域可以找到这个允许你飞翔的后背刻印。
-穿墙 – 在恶魔城里面干掉壁男得到,允许你通过闪光的墙壁边缘进入墙壁。
能力·疾走刻印也可以让你去一些不能去的地方,装备上以后移动以后跳跃的距离大大增加,可以让你克服一些以前跳不过去的距离。(当然这些地方翅膀都可以让你去)。
9) 如何给使魔升级?
本游戏有7个使魔,每个都可以达到3级,也是他们的最高级:
- 使魔有经验系统,当经验达到32767便是LV2, 达到65535便是Lv3
经验的获得方法有两种
1吸取该使魔刻印,每个增加2000经验
2 让该使魔消灭敌人,这个会非常非常非常慢 (除非你同时在刷其他的属性,否则强烈不推荐)
10) 如何打掉加利多斯海峡的石墙?
海峡里面有两处有石头堆,和一个气球炸弹。你所需要做的事情就是用身体去触碰炸弹的最下端,这样会让炸弹朝你移动的方向移动少许。这个过程需要多次重复可能才能达到你的目的地,要注意你最好别企图杀掉房间内的敌人,他们会反复出现,而且你可能会不小心引爆炸弹。当炸弹和石堆最后有接触以后,攻击炸弹便会引爆。
11) 如何获取亡灵巫师/羊头怪/恶魔/骷髅光束士/僵尸的刻印?
其实这些刻印是最容易得到的,这些怪物都会召唤刻印来攻击你,在刻印被召唤出来的时候立刻吸取便都是你的了。当然,如果你没有装备塔之戒指,最后先把其他敌人消灭掉,否则在吸取中途被攻击会导致吸取失败。
12) 如何启动恶魔城里面的电子开关(上下两处)?
只要两个开关同时被雷系魔法击中就可以,最简单就是左右手都是雷电魔法,然后离开关很近的起跳。空中放一个,落地立刻放一个。初级雷电魔法持续时间很长而且移动缓慢,可以保证两个开关同时被激活。然后你可以得到基本上没什么用的疾病刻印。
里面大部分内容来自GameFAQs的论坛的Estpolis Denki的Combo FAQs
主要是进行了翻译,纠错和补充... 因为也是付出很多人工的,也请不要转载了
目前有以下的补充部分
如何...章节 1. 隐藏关卡的激活(GameFAQs上面有标题无内容) 2. 使魔升级(GameFAQs上面的数据是不准确的)
什么是...章节 1. 补充每个流程能够获得的HP Max, MP Max, Heart Max的数量 (Combo FAQs上面没有) 2. 修正了双法王戒指装备所获得的经验数
在哪里...章节 1. 添加了章节2 非宝箱任务道具的入手方式 2. 添加了章节3 不依赖获得道具的任务完成方式
其他...章节 1. 修正了恶魔戒指的计算公式和上限 2. 准确化了审判戒指的计算公式
如何
1) 得到废修道院方块房间里面的刻印? 1a) 如果所有方块都打碎了,能得到什么么? 2) 如何得到泰姆奥山脉刮风处的圣灵风刻印? 3) 如何穿越发光的墙壁? 4) 如何击败壁男Boss? 5) 自己买自己出售的物品(复制物品) 6) 解锁两个奖励关卡 7) 得到完美结局 8) 能够去(某处似乎不能通过的地点) 9) 给使魔升级 10) 如何打掉加利多斯海峡的石墙? 11) 获取亡灵巫师/ 羊头怪/恶魔/骷髅光束士/僵尸的刻印? 12) 启动伯爵城堡里面的电子开关(上下两处)?
什么是 1) 用黄色和蓝色文字标注的物品 2) 怪物图鉴左边的钻石图标 3) 最好的升级方案 4) 最好的攒钱方案 5) 最好的获得属性点的方案 6) 级别,心,能力,金钱,属性点的上限 7) 每项技能的作用 8) 头目勋章 9) 可以解锁的模式 10) 会错过的道具/刻印 11) 反复吸取同类刻印的好处
在哪里 1) 可以找到 紫翠玉/金绿玉/金矿石/等开非一次性宝箱可获得的任务材料? 2) 可以找到其他任务材料? 3) 可以完成不依赖获得道具的其它任务?
其他 1) 如何增加刷宝的效率 2) 有些戒指/装备到底是干啥的? 3) 属性点数如何起作用?
April 05 Traps
|
Name
|
Description
|
| Stumble Trap
| You: Stumble and drop things, also lose HP. Enemies: Stumble and lose HP
|
| Rusty Trap
| You: Weapon and shield have equipped will rust. Enemies: Defense will be reduced to 0
|
| Unequip Trap
| You: Equipped items will be unequipped. Enemies: Special abilities will be sealed away
|
| Rotten Trap
| You: Riceballs carried will go rotten. Enemies: Turn into riceballs with no EXP
|
| Alarm Trap
| You and Enemies: All enemies on this floor will wake up
|
| Summons Trap
| You and Enemies: Enemies will appear nearby. Once Sprung, this trap goes away
|
| Multiplication Trap
| You and Enemies: There will be big increases in number of traps, but once sprung, this trap goes away
|
| Pitifall Trap
| You: Drop 1 floor down and lose HP. Enemies: Fall and disappear with no EXP
|
| Spring Trap
| You and Enemies: Teleported somewhere in this floor
|
| Log Trap
| You and Enemies: Knocked away by a log and lose HP
|
| Spinning Trap
| You and Enemies: Confused for a while
|
| Dream Gas Trap
| You: Puzzled for a while. Enemies: Scared for a while
|
| Sleeping Gas Trap
| You and Enemies: Fall asleep for a while
|
| Slowness Trap
| You: Slow for a while. Enemies: Speed will go down 1 level
|
| Immobilization Trap
| You and Enemies: Paralyzed for a while
|
| Hunger Trap
| You: Get a little hungrier. Enemies: Die from hunger, no EXP
|
| Poison Dart Trap
| You: Take damage from Poison Arrow, and strength will go down by 1. Enemies: Take damage and attack power will decrease
|
| Boulder Trap
| You and Enemies: Take damage from falling rocks
|
| Landmine Trap
| You: Hurt in an explosion, nearby enemies, items and walls will disappear. Enemies: Hurt by an explosion, nearby items and walls will disappear
|
| Big Landmine Trap
| You: Hurt in an explosion, nearby enemies, items and walls will disappear. Enemies: Hurt by an explosion, nearby items and walls will disappear
|
| Wood Arrow Trap
| You and Enemies: Take damage from a Wooden Arrow
|
| Iron Arrow Trap
| You and Enemies: Take damage from a Iron Arrow
|
| One-way Trap
| You and Enemies: Force to move in the direction of the arrow
|
| Knockback Trap
| You and Enemies: Will be blown in the direction of the arrow and take damage
|
| Riceball Trap
| You and Enemies: Turn into a Riceball for a while
|
| Curse Trap
| You: 1 of your items will be cursed. Enemies: Special abilities will be sealed away | Enemy Meat
Eat enemy meat will transform Shiren to corresponding monster and gain a special abilitie, if this monster has any. Use "Revert" to transform back to Shiren.
| Enemy Name
| Special Abilities Gained by Eating Meat
|
| Ironhead
| Attack enemies 2 squares away
|
| Chainhead
| Attack enemies 2 squares away
|
| Gigahead
| Attack enemies 2 squares away
|
| Deathhead
| Attack enemies 2 squares away
|
| Fluffy Bunny
| Restore 50 HP for self and party member
|
| Air Devil
| Becomes invisible while moving, can move pass water
|
| Wrath Devil
| Becomes invisible while moving, can move pass water
|
| Mirage Devil
| Becomes invisible while moving, can move pass water
|
| Astral Devil
| Becomes invisible while moving, can move pass water
|
| Ghost Radish
| Throws range 10 Poison Herbs
|
| Daze Radish
| Throws range 10 Herbs of Confusion
|
| Sleep Radish
| Throws range 10 Sleeping Herbs
|
| Faar Radish
| Throws range 10 Kigny Beeds
|
| Skull Mage
| Wield staff with various effects (Speed up, Switching, Knockback, Warping)
|
| Skull Wizard
| Wield staff with various effects (25 Damage, Transform, Postpone, Confuse
|
| Skull Wraith
| Wield staff with various effects (Paralyze, Seal, Slowness, Doppelganger, Meat, LV-1)
|
| Skull Demon
| Wield staff with various effects (Sleep, Blind, 40 damage, Meat, LV-3)
|
| Inferno
| Immue to thorwn item unless using Pitcher or Ace Armband, projectiles like arrows and flames won't harm you, explosion will generate an enemy inferno
|
| Pickpocket
| Steal gitans once for every 1 monster, and then warping
|
| Thief
| Steal gitans once for every 1 monster, and then warping
|
| Burglar
| Steal gitans once for every 1 monster, and then warping
|
| Kleptornaniac
| Steal gitans once for every 1 monster, and then warping
|
| Mecharoid
| Makes traps and set them for monsters (excpet floating type), move at double speed
|
| Stearnroid
| Makes traps and set them for monsters (excpet floating type), move at double speed
|
| Electroid
| Makes traps and set them for monsters (excpet floating type), move at double speed
|
| Bioroid
| Makes traps and set them for monsters (excpet floating type), move at double speed
|
| Kigny
| Can't control the action, but will change back 50 turns
|
| Evil Soldier
| Able to come back as a Dead Soldier when killed, with full HP and fullness
|
| Evil Veteran
| Able to come back as a Dead Veteran when killed, with full HP and fullness
|
| Evil General
| Able to come back as a Dead General when killed, with full HP and fullness
|
| Evil Shogun
| Able to come back as a Dead Shogun when killed, with full HP and fullness
|
| Dead Soldier
| Able to possess other monsters (just like eat the same type meat), no EXP
|
| Dead Veteran
| Able to possess other monsters (just like eat the same type meat), no EXP
|
| Dead General
| Able to possess other monsters (just like eat the same type meat), no EXP
|
| Dead Shogun
| Able to possess other monsters (just like eat the same type meat), no EXP
|
| Gather
| No special abilities
|
| Killer Gather
| No special abilities
|
| Hell Gather
| No special abilities
|
| Fallen Gather
| No special abilities
|
| Leech Worm
| Able to lower enemies attack power by 1
|
| Leech Bug
| Able to lower enemies attack power by 2
|
| Leech Fly
| Able to lower enemies attack power to half
|
| Leech Queen
| Able to lower enemies attack power to 1
|
| Fog Hermit
| Able to reduce enemy's HP by half
|
| Haze Hermit
| Able to reduce enemy's HP by half
|
| Mist Hermit
| Able to reduce enemy's HP by half
|
| Cloud Hermit
| Able to reduce enemy's HP by half
|
| Twisty Hani
| Able to reduce enemy's Level by 1
|
| Floppy Hani
| Able to reduce enemy's Level by 2
|
| Droopy Hani
| Able to reduce enemy's Level by 3
|
| Wrinkly Hani
| Able to reduce enemy's Level by 4
|
| Gaze
| Able to confuse enemy
|
| Super Gaze
| Able to confuse enemy
|
| Hyper Gaze
| Able to confuse enemy
|
| Ultra Gaze
| Able to confuse enemy
|
| Baby Tengu
| No special abilities
|
| Young Tengu
| No special abilities
|
| Tengu Chief
| No special abilities
|
| Tengu Elder
| No special abilities
|
| Death Reaper
| Move at double speed, could pass water
|
| Hell Reaper
| Move at double speed, could pass water
|
| Death Angel
| Move at double speed, could pass water and move through walls
|
| Death Master
| Move at double speed, could pass water and move through walls
|
| Schubell
| Summon 1 LV1 monster, but they will attack you
|
| Menbell
| Summon 1 LV2 monster, but they will attack you
|
| Bellthoven
| Summon 1-3 LV3 monsters, but they will attack you
|
| Showpin
| Summon 1-3 LV4 monsters, but they will attack you
|
| Half Warrior
| Take 1 damage from front and major damage from side or behind
|
| Half Fighter
| Take 1 damage from front and major damage from side or behind
|
| Half Master
| Take 1 damage from front and major damage from side or behind
|
| Half Lord
| Take 1 damage from front and major damage from side or behind
|
| Cell Armor
| Able to knock away a shield once for every 1 enemy
|
| Metal Armor
| Able to knock away a shield or weapon once for every 1 enemy
|
| Steel Armor
| Able to knock away a shield, weapon or weapon once for every 1 enemy
|
| Alloy Armor
| Able to knock away a shield, weapon or weapon once for every 1 enemy
|
| Taur
| Sometimes score critical hit
|
| Minotaur
| Sometimes score critical hit
|
| Megataur
| Sometimes score critical hit
|
| Gigataur
| Sometimes score critical hit
|
| Hen
| Lose nearly all offensive and defensive powers, but move at double speed, recover 100 fullness
|
| Master Hen
| No special abilities, recover 10 fullness
|
| Great Hen
| Move at double speed, recover 10 fullness
|
| Miracle Hen
| Move at double speed, recover 10 fullness
|
| Piggy
| Throw stones at enemies within 2 squares
|
| Piggo
| Throw stones at enemies within 5 squares
|
| Piggora
| Throw stones at enemies within 10 squares
|
| Piggoron
| Throw stones at enemies within 15 squares
|
| Floor Dragon
| Move behind enemies
|
| Dragon Head
| Move behind enemies
|
| Dirt Dragon
| Move behind enemies
|
| Earth Dragon
| Move behind enemies
|
| Dragon
| Breathe fire in a straight line, can move pass water
|
| Sky Dragon
| Breathe fire at nearest enemy you face on the same floor, can move pass water
|
| Ark Dragon
| Breathe fire at nearest enemy you face on the same floor, can move pass water
|
| Hell Dragon
| Breathe fire at nearest enemy you face on the same floor, can move pass water
|
| Dremlas
| Blow away any enemies in front of you for 10 squares
|
| Madremlas
| Blow away any enemies in front of you for 10 squares
|
| Hardramlas
| Blow away any enemies in front of you for 10 squares
|
| Heavyremlas
| Blow away any enemies in front of you for 10 squares
|
| Knifegator
| Attack enemies in front you 2 times at once
|
| Sabregator
| Attack enemies in front you 3 times at once
|
| Bladegator
| Attack enemies in front you 4 times at once
|
| Swordgator
| Attack enemies in front you 5 times at once
|
| Thiefwalrus
| Steal an item once for every 1 enemy and then warping, could not steal when no empty slot
|
| Greenwalrus
| Same as Thiefwalrus, plus may duplicate Greenwalrus enemy after being attacked
|
| Ironwalrus
| Same as Thiefwalrus, plus may duplicate Ironwalrus enemy after being attacked
|
| Roguewalrus
| Same as Thiefwalrus, plus may duplicate Roguewalrus enemy after being attacked
|
| Curse Girl
| Curses on all items except those in jars are lifted
|
| Curse Sis
| Curses on all items except those in jars are lifted
|
| Curse Mom
| Curses on all items except those in jars are lifted
|
| Curse Gran
| Curses on all items except those in jars are lifted
|
| Pacorepkin
| Move through walls
|
| Pacorepkina
| Move through walls
|
| Pacorepking
| Move through walls
|
| Pacorepgod
| Move through walls
|
| Field Bandit
| Throw range 10 weeds, item you stepped on will become Weeds
|
| Jar Bandit
| Throw range 10 weeds, item you stepped on will become Weeds
|
| Item Bandit
| Throw range 10 weeds, item you stepped on will become Weeds
|
| Trove Bandit
| Throw range 10 weeds, item you stepped on will become Weeds
|
| Snaky
| No special abilities
|
| Vipy
| No special abilities
|
| Pythy
| No special abilities
|
| Anacondy
| No special abilities
|
| Egg Thing
| Move at double speed
|
| Running Egg
| Move at double speed, when attacked, warp to another location on the floor
|
| Flying Egg
| Move at double speed, when attacked, warp to another location on the floor, can also warping by using special ability
|
| Hiding Egg
| Move at double speed, when attacked, warp to another location on the floor, can also warping by using special ability
|
| Soldier Ant
| Able to dig through walls
|
| Corporal Ant
| Able to dig through walls
|
| Captain Ant
| Able to dig through walls
|
| General Ant
| Able to dig through walls
|
| Bowboy
| Fire range 10 Wooden Arrows
|
| Crossbowboy
| Fire range 10 Iron Arrows
|
| Baby Tank
| Move at double speed and fire range 10 Iron Arrows
|
| Mini Tank
| Move at double speed and fire infinite range Silver Arrows
|
| Popster Tank
| Fire cannon to attack, but move slowly
|
| Dadster Tank
| Fire cannon to attack
|
| Oldster Tank
| Fire cannon to attack and move in double speed
|
| Cranky Tank
| Fire cannon to attack and move in double speed
|
| Mamel
| No special abilities
|
| Pit Mamel
| No special abilities
|
| Cave Mamel
| No special abilities
|
| Gitan Mamel
| No special abilities, move at double speed
|
| Mini Robber
| No special abilities
|
| Robber
| No special abilities
|
| Robber Chief
| No special abilities
|
| Robber Lord
| No special abilities
|
| Polygon Spin
| Use special ability when there are enemies around to increase fullness by 10
|
| Polygon Jiva
| Use special ability when there are enemies around to increase fullness by 30
|
| Polygon Song
| Use special ability when there are enemies around to raise max fullness by 10
|
| Polygon Jig
| Use special ability when there are enemies around to raise max fullness by 10
|
| Green Slime
| Lower enemy attack and defense levels
|
| Purple Slime
| Lower enemy attack and defense levels
|
| Gray Slime
| Lower enemy attack and defense levels
|
| Red Slime
| Lower enemy attack and defense levels
|
| Dark Owl
| See layout of the floor and items and enemies, also move silently
|
| Ghost Owl
| See layout of the floor and items and enemies, also move silently
|
| Dusk Owl
| See layout of the floor and items and enemies, also move silently
|
| Chaos Owl
| See layout of the floor and items and enemies, also move silently
|
| Rice Baby
| No special abilities
|
| Rice Changer
| Enemy will be more likely to drop Riceball when defeated
|
| Rice Boss
| Enemy will be more likely to drop Big Riceball when defeated
|
| Rice Master
| Enemy will be more likely to drop Giant Riceball when defeated
|
| N'Duba
| Could transform into a jar to avoid enemies
|
| N'Dulu
| Could transform into a jar to avoid enemies
|
| N'Bama
| Could transform into a jar to avoid enemies
|
| N'Balun
| Could transform into a jar to avoid enemies
|
| Parthenos
| No special abilities
|
| Mistonos
| No special abilities
|
| Varginos
| No special abilities
|
| Goldinos
| No special abilities
|
| Tiger Uho
| Grab an enemy in front and throw it at another enemy with 5 squares
|
| Tiger Uhono
| Grab an enemy in front and throw it at another enemy with 10 squares
|
| Tiger Uhon
| Grab an enemy in front and throw it at another enemy with 15 squares
|
| Tiger Uboho
| Grab an enemy in front and throw it at another enemy with 20 squares
|
| Dark Eye
| No special abilities
|
| Hidden Eye
| No special abilities
|
| Shadow Eye
| No special abilities
|
| Faar Eye
| No special abilities
|
| Chintala
| No special abilities
|
| Mid Chintala
| No special abilities
|
| Big Chintala
| No special abilities
|
| Giga Chintala
| No special abilities
|
| Spike Bomb
| If take damage when HP is low, you will explode and return to original form
|
| Spike Blast
| If take damage when HP is low, you will explode and return to original form
|
| Spike Fire
| If take damage when HP is low, you will explode and return to original form
|
| Spike Erupt
| If take damage when HP is low, you will explode and return to original form
|
| Firepuff
| Can breathe 10 damage fire at enemy in front, but won't always work, could move pass water
|
| Flamepuff
| Can breathe 20 damage fire at enemy in front, but won't always work, could move pass water
|
| Blazepuff
| Can breathe 30 damage fire at enemy in front, but won't always work, could move pass water
|
| Infernopuff
| Can breathe 40 damage fire at enemy in front, but won't always work, could move pass water
|
| Flying Fowl
| No special abilities
|
| Flutter Fowl
| No special abilities
|
| Hover Fowl
| No special abilities
|
| Jet Fowl
| No special abilities | Enemy
| Enemy Name
| Hp
| Exp
| Enemy Special Abilities
|
| Ironhead
| 20
| 23
| Attack enemies 2 squares away
|
| Chainhead
| 50
| 200
| Attack enemies 2 squares away
|
| Gigahead
| 70
| 1200
| Attack enemies 2 squares away
|
| Deathhead
| 100
| 3000
| Attack enemies 2 squares away
|
| Fluffy Bunny
| 5
| 8
| Warping to injured enemies within 3 squares of Shiren and Heal them
|
| Air Devil
| 50
| 30
| Invisible, reflect magic
|
| Wrath Devil
| 50
| 150
| Invisible, reflect magic
|
| Mirage Devil
| 50
| 400
| Invisible, reflect magic
|
| Astral Devil
| 50
| 700
| Invisible, reflect magic
|
| Ghost Radish
| 12
| 7
| Throws range 2 Poison Herbs, may drop Poison Herbs when defeated
|
| Daze Radish
| 30
| 50
| Throws range 10 Poison Herbs or Herbs of Confusion, may drop Herbs of Confusion when defeated
|
| Sleep Radish
| 55
| 500
| Throws range 10 Poison Herbs or Sleeping Herbs, may drop Sleeping Herbs when defeated
|
| Faar Radish
| 70
| 1300
| Throws range 10 Poison Herbs or Kigny Beeds, may drop Kigny Beeds when defeated
|
| Skull Mage
| 21
| 17
| Wield staff with various effects (Speed up, Switching, Knockback, Warping), may drop Skull Staff
|
| Skull Wizard
| 35
| 70
| Wield staff with various effects (25 Damage, Transform, Postprone, Confuse), may drop Skull Staff
|
| Skull Wraith
| 60
| 350
| Wield staff with various effects (Paralyze, Seal, Slowness, Confuse, Riceball, LV-1), may drop Skull Staff
|
| Skull Demon
| 75
| 2000
| Wield staff with various effects (Sleep, Blind, 40 damage, Riceball, LV-3), may drop Skull Staff
|
| Inferno
| 35
| 55
| Immue to thrown items unless using Pitcher or Ace Armband, projectiles like arrows won't harm you, flames will level it up (up to LV99), explosion will duplicate same level inferno
|
| Pickpocket
| 10
| 3
| Steal gitans, and then warping and moving at double speed
|
| Thief
| 15
| 10
| Steal gitans, and then warping and moving at double speed
|
| Burglar
| 25
| 100
| Steal gitans, and then warping and moving at double speed
|
| Kleptornaniac
| 35
| 300
| Steal gitans, and then warping and moving at double speed
|
| Mecharoid
| 60
| 250
| Makes traps, move at double speed
|
| Stearnroid
| 65
| 900
| Makes traps, move at double speed
|
| Electroid
| 70
| 1700
| Makes traps, move at double speed
|
| Bioroid
| 80
| 2800
| Makes traps, move at double speed
|
| Kigny
| 40
| 50
| Attack anything close. Level up by killing, up to LV 99
|
| Evil Soldier
| 18
| 15
| Come back as a Dead Soldier 4 turns after being killed
|
| Evil Veteran
| 20
| 35
| Come back as a Dead Veteran 4 turns after being killed
|
| Evil General
| 30
| 60
| Come back as a Dead General 4 turns after being killed
|
| Evil Shogun
| 50
| 400
| Come back as a Dead Shogun 4 turns after being killed
|
| Dead Soldier
| 3
| 4
| Moving far away from Shiren, without G mark, could only have 1 damage, if adjacent to other monster, will possess the monster and Level it up by 1. If possess LV4 monster, will recover its HP and status abnormalities
|
| Dead Veteran
| 5
| 10
| Moving far away from Shiren, without G mark, could only have 1 damage, if adjacent to other monster, will possess the monster and Level it up by 1. If possess LV4 monster, will recover its HP and status abnormalities
|
| Dead General
| 7
| 25
| Moving far away from Shiren, without G mark, could only have 1 damage, if adjacent to other monster, will possess the monster and Level it up by 1. If possess LV4 monster, will recover its HP and status abnormalities
|
| Dead Shogun
| 10
| 300
| Moving far away from Shiren, without G mark, could only have 1 damage, if adjacent to other monster, will possess the monster and Level it up by 1. If possess LV4 monster, will recover its HP and status abnormalities
|
| Gather
| 36
| 115
| No special abilities
|
| Killer Gather
| 60
| 600
| No special abilities
|
| Hell Gather
| 90
| 1500
| No special abilities
|
| Fallen Gather
| 130
| 4000
| No special abilities
|
| Leech Worm
| 23
| 15
| Lower Shiren's max strength by 1
|
| Leech Bug
| 32
| 300
| Lower Shiren's max strength by 2
|
| Leech Fly
| 41
| 700
| Lower Shiren's max strength by 3
|
| Leech Queen
| 50
| 950
| Lower Shiren's max strength by 4
|
| Fog Hermit
| 25
| 60
| Attack using Magic that will stop HP recovery for 50 tunrs, if being attacked by this magic twice, HP will gradually drop, magic range is close
|
| Haze Hermit
| 45
| 200
| Same as Fog Hermit, magic range is a straight line
|
| Mist Hermit
| 60
| 1000
| Same as Haze Hermit, magic range is within current room
|
| Cloud Hermit
| 70
| 2200
| Same as Mist Hermit, magic range is the entire floor
|
| Twisty Hani
| 25
| 35
| Reduce Shiren's Level by 1
|
| Floppy Hani
| 40
| 150
| Reduce Shiren's Level by 2
|
| Droopy Hani
| 55
| 400
| Reduce Shiren's Level by 3
|
| Wrinkly Hani
| 70
| 900
| Reduce Shiren's Level by 4
|
| Gaze
| 18
| 25
| Hypnotize Shiren
|
| Super Gaze
| 51
| 150
| Hypnotize Shiren
|
| Hyper Gaze
| 70
| 800
| Hypnotize Shiren
|
| Ultra Gaze
| 90
| 2000
| Hypnotize Shiren
|
| Baby Tengu
| 10
| 5
| Tranform to a random monster in same floor, but keep its own stats
|
| Young Tengu
| 25
| 20
| Tranform to a random monster in same floor, but keep its own stats
|
| Tengu Chief
| 40
| 150
| Tranform to a random monster in same floor, but keep its own stats
|
| Tengu Elder
| 55
| 400
| Tranform to a random monster in same floor, but keep its own stats
|
| Death Reaper
| 23
| 23
| Move at double speed
|
| Hell Reaper
| 45
| 130
| Move at double speed with double attack
|
| Death Angel
| 65
| 700
| Move at double speed with double attack, could move through walls
|
| Death Master
| 77
| 3000
| Move at double speed with double attack, could move through walls
|
| Schubell
| 15
| 100
| Summon 1 LV1 monster
|
| Menbell
| 25
| 200
| Summon 1 LV2 monster
|
| Bellthoven
| 40
| 300
| Summon 1-3 LV3 monsters
|
| Showpin
| 60
| 400
| Summon 1-3 LV4 monsters
|
| Half Warrior
| 25
| 180
| Take 1 damage from front and instant KO from side or behind
|
| Half Fighter
| 50
| 460
| Take 1 damage from front and instant KO from side or behind
|
| Half Master
| 80
| 800
| Take 1 damage from front and instant KO from side or behind
|
| Half Lord
| 100
| 1500
| Take 1 damage from front and instant KO from side or behind
|
| Cell Armor
| 35
| 70
| Able to knock away Shiren's shield
|
| Metal Armor
| 65
| 600
| Able to knock away Shiren's weapon or shield
|
| Steel Armor
| 80
| 2000
| Able to knock away Shiren's weapon, shield or armband
|
| Alloy Armor
| 100
| 3600
| Able to knock away Shiren's weapon, shield or armband
|
| Taur
| 28
| 35
| Sometimes score critical hit, may drop Minotaur's Axe when defeated
|
| Minotaur
| 55
| 400
| Sometimes score critical hit, may drop Minotaur's Axe when defeated
|
| Megataur
| 90
| 1750
| Sometimes score critical hit, may drop Minotaur's Axe when defeated
|
| Gigataur
| 120
| 4200
| Sometimes score critical hit, may drop Minotaur's Axe when defeated
|
| Hen
| 4
| 1
| Double speed and double attack, will become Hen's Meat if attacked by explosion
|
| Master Hen
| 50
| 400
| Will become Hen if HP is lower than 15
|
| Great Hen
| 60
| 1500
| Same as Master Hen, plus double speed
|
| Miracle Hen
| 80
| 3200
| Same as Miracle Hen
|
| Piggy
| 34
| 25
| Throw stones at enemies within 2 squares
|
| Piggo
| 50
| 500
| Throw stones at enemies within 5 squares
|
| Piggora
| 70
| 2100
| Throw stones at enemies within 10 squares
|
| Piggoron
| 90
| 3500
| Throw stones at enemies within 15 squares
|
| Floor Dragon
| 20
| 18
| Moving 2 squares if there is monster behind it
|
| Dragon Head
| 70
| 650
| Moving 2 squares if there is monster behind it
|
| Dirt Dragon
| 80
| 1200
| Moving 2 squares if there is monster behind it
|
| Earth Dragon
| 110
| 3800
| Moving 2 squares if there is monster behind it
|
| Dragon
| 90
| 1300
| Breathe fire in a straight line
|
| Sky Dragon
| 100
| 2600
| Breath fire at nearest enemy you face on the same floor
|
| Ark Dragon
| 120
| 4000
| Breath fire at nearest enemy you face on the same floor
|
| Hell Dragon
| 150
| 7000
| Breath fire at nearest enemy you face on the same floor
|
| Dremlas
| 40
| 75
| Blow away Shiren for 10 squares, will drop item, may break jars, won't drop item if no space for blowing
|
| Madremlas
| 60
| 800
| Blow away Shiren for 10 squares, will drop item, may break jars, won't drop item if no space for blowing
|
| Hardramlas
| 130
| 1600
| Blow away Shiren for 10 squares, will drop item, may break jars, won't drop item if no space for blowing
|
| Heavyremlas
| 150
| 4200
| Blow away Shiren for 10 squares, will drop item, may break jars, won't drop item if no space for blowing
|
| Knifegator
| 14
| 9
| No special abilities
|
| Sabregator
| 35
| 75
| Attack 2 times at once
|
| Bladegator
| 70
| 1600
| Attack 3 times at once
|
| Swordgator
| 100
| 2800
| Attack 4 times at once
|
| Thiefwalrus
| 45
| 15
| Moving towards on-ground items, take the item then warping. Steal an item when next to Shiren and then warping. Will always drop random item when defeated
|
| Greenwalrus
| 58
| 30
| Same as Thiefwalrus, plus may duplicate after being attacked
|
| Ironwalrus
| 70
| 150
| Same as Greenwalrus, always steal equipments if possible
|
| Roguewalrus
| 100
| 400
| Same as Ironwalrus, plus will disappear after stealing
|
| Curse Girl
| 25
| 40
| Curse a random item
|
| Curse Sis
| 33
| 100
| Curse a random item
|
| Curse Mom
| 56
| 600
| Curse a random item
|
| Curse Gran
| 72
| 1500
| Curse a random item
|
| Pacorepkin
| 28
| 42
| Move through walls
|
| Pacorepkina
| 45
| 250
| Move through walls
|
| Pacorepking
| 60
| 750
| Move through walls
|
| Pacorepgod
| 80
| 2300
| Move through walls
|
| Field Bandit
| 18
| 7
| Moving towards on-ground items, stepped on it to change the item into Weeds, thrown range 10 Weeds
|
| Jar Bandit
| 25
| 15
| Same as Field Bandit, plus may thrown Weeds into Shiren's Jar
|
| Item Bandit
| 35
| 250
| Same as Jar Bandit, plus may change a random item into Wees
|
| Trove Bandit
| 50
| 600
| Same as Item Bandit, plus may change the equipped Weapon, Shield or Armband into Weeds
|
| Snaky
| 17
| 8
| Immune to poison
|
| Vipy
| 35
| 60
| Immune to poison
|
| Pythy
| 70
| 580
| Immune to poison
|
| Anacondy
| 100
| 1600
| Immune to poison
|
| Egg Thing
| 5
| 7
| Move at double speed, drop Riceball when defeated
|
| Running Egg
| 5
| 15
| Move at double speed, may warping if attacked, drop Big Riceball when defeated
|
| Flying Egg
| 8
| 50
| Move at double speed, warping if within 3 Squares of Shiren, drop item when defeated
|
| Hiding Egg
| 10
| 300
| Move at double speed, warping if it sees Shiren, drop item when defeated
|
| Soldier Ant
| 20
| 10
| Able to dig through walls
|
| Corporal Ant
| 35
| 40
| Able to dig through walls
|
| Captain Ant
| 50
| 200
| Able to dig through walls
|
| General Ant
| 80
| 450
| Able to dig through walls
|
| Bowboy
| 12
| 6
| Fire range 10 Wooden Arrows, may drop Wooden Arrows when defeated
|
| Crossbowboy
| 16
| 11
| Fire range 10 Iron Arrows, may drop Iron Arrows when defeated
|
| Baby Tank
| 25
| 30
| Fire range 10 Iron Arrows, may drop Iron Arrows when defeated
|
| Mini Tank
| 28
| 52
| Fire infinite range Silver Arrows, may drop Silver Arrows when defeated, upgrade to Popster Tank
|
| Popster Tank
| 36
| 65
| Straight line 20 damage cannon attack
|
| Dadster Tank
| 40
| 300
| Straight line 30 damage cannon attack
|
| Oldster Tank
| 50
| 1800
| Straight line 40 damage cannon attack, double speed and double attack
|
| Cranky Tank
| 80
| 3500
| Straight line 50 damage cannon attack, double speed and double attack
|
| Mamel
| 5
| 2
| No special abilities
|
| Pit Mamel
| 5
| 3
| No special abilities
|
| Cave Mamel
| 5
| 800
| No special abilities
|
| Gitan Mamel
| 6
| 2000
| No special abilities, move at double speed
|
| Mini Robber
| 5
| 3
| No special abilities
|
| Robber
| 12
| 15
| No special abilities
|
| Robber Chief
| 40
| 180
| No special abilities
|
| Robber Lord
| 60
| 650
| No special abilities
|
| Polygon Spin
| 25
| 15
| Reduce Shiren's fullness by 10, warping into Shiren's front if in the same room
|
| Polygon Jive
| 60
| 300
| Reduce Shiren's fullness by 30, warping into Shiren's front if in the same room
|
| Polygon Song
| 80
| 1000
| Reduce Shiren's max fullness by 10, warping into Shiren's front if in the same room
|
| Polygon Jig
| 100
| 2700
| Reduce Shiren's max fullness by 10, warping into Shiren's front if in the same room
|
| Green Slime
| 10
| 4
| Equipped weapon or shield -1
|
| Purple Slime
| 40
| 40
| Equipped weapon or shield -2, may duplicate after being attacked
|
| Gray Slime
| 70
| 200
| Equipped weapon or shield -3, remove equipment makrs (Always Gld if there is such mark), may duplicate after being attacked
|
| Red Slime
| 100
| 600
| Equipped weapon or shield -4, remove equipment makrs (Always Gld if there is such mark), may duplicate after being attacked
|
| Dark Owl
| 4
| 10
| The room is in dark status when it is alive, move silently, will not wake any enemy not in Monster House
|
| Ghost Owl
| 7
| 50
| The room is in dark status when it is alive, move silently, will not wake any enemy not in Monster House
|
| Dusk Owl
| 10
| 200
| The room is in dark status when it is alive, move silently, will not wake any enemy not in Monster House
|
| Chaos Owl
| 15
| 650
| The room is in dark status when it is alive, move silently, will not wake any enemy not in Monster House
|
| Rice Baby
| 7
| 4
| No special abilities, any kind of riceball can cause 100 damage when thrown
|
| Rice Changer
| 23
| 12
| May change an unequipped item into Big Riceball, any kind of riceball can cause 100 damage when thrown
|
| Rice Boss
| 38
| 200
| May change Shiren into Riceball, any kind of riceball can cause 100 damage when thrown
|
| Rice Master
| 70
| 1500
| May change Shiren into Riceball, or an unequipped item into Big Riceball, any kind of riceball can cause 100 damage when thrown
|
| N'Duba
| 30
| 20
| Appear as item, if thrown or used, will appear as enemy. Will be identified in next floor if not use in current floor.
|
| N'Dulu
| 35
| 60
| Appear as item, if thrown or used, will appear as enemy. Will be identified in next floor if not use in current floor.
|
| N'Bama
| 40
| 250
| Appear as item, if thrown or used, will appear as enemy. Will be identified in next floor if not use in current floor.
|
| N'Balun
| 50
| 600
| Appear as item, if thrown or used, will appear as enemy. Will be identified in next floor if not use in current floor.
|
| Parthenos
| 30
| 48
| Block Shiren when adjacent, no effect if Shiren is in corner or within the wall
|
| Mistonos
| 50
| 300
| Block Shiren when adjacent, no effect if Shiren is in corner or within the wall
|
| Varginos
| 70
| 650
| Block Shiren when adjacent, no effect if Shiren is in corner or within the wall
|
| Goldinos
| 100
| 1600
| Block Shiren when adjacent, no effect if Shiren is in corner or within the wall
|
| Tiger Uho
| 33
| 35
| Grab a character in front and throw it at another enemy with 5 squares. Will always throw character into Monster Room if possible
|
| Tiger Uhono
| 65
| 550
| Grab a character in front and throw it at another enemy with 10 squares. Will always throw character into Monster Room if possible
|
| Tiger Uhon
| 80
| 1300
| Grab a character in front and throw it at another enemy with 15 squares. Will always throw character into Monster Room if possible
|
| Tiger Uboho
| 100
| 2400
| Grab a character in front and throw it at another enemy with 20 squares. Will always throw character into Monster Room if possible
|
| Dark Eye
| 6
| 7
| Always keep one space distance and waiting Shiren approaching
|
| Hidden Eye
| 20
| 30
| Always keep one space distance and waiting Shiren approaching
|
| Shadow Eye
| 40
| 300
| Always keep one space distance and waiting Shiren approaching
|
| Faar Eye
| 60
| 800
| Always keep one space distance and waiting Shiren approaching
|
| Chintala
| 8
| 5
| No special abilities
|
| Mid Chintala
| 17
| 16
| No special abilities
|
| Big Chintala
| 40
| 180
| No special abilities
|
| Giga Chintala
| 60
| 650
| No special abilities
|
| Spike Bomb
| 50
| 20
| When HP is low, will become red and stop moving, more attack will cause explosion. Will instant explode if attacked by explosion or cannon
|
| Spike Blast
| 60
| 100
| When HP is low, will become red and stop moving, more attack will cause explosion. Will instant explode if attacked by explosion or cannon
|
| Spike Fire
| 120
| 450
| When HP is low, will become red and stop moving, more attack will cause explosion. Will instant explode if attacked by explosion or cannon
|
| Spike Erupt
| 200
| 1000
| When HP is low, will become red and stop moving, more attack will cause explosion. Will instant explode if attacked by explosion or cannon
|
| Firepuff
| 15
| 10
| Can breathe 10 damage fire at enemy in front, but won't always work
|
| Flamepuff
| 28
| 45
| Can breathe 20 damage fire at enemy in front, but won't always work
|
| Blazepuff
| 40
| 220
| Can breathe 30 damage fire at enemy in front, but won't always work
|
| Infernopuff
| 80
| 900
| Can breathe 40 damage fire at enemy in front, but won't always work
|
| Flying Fowl
| 16
| 12
| Random Herbs/Seeds type item will be electrified and disappear in next floor
|
| Flutter Fowl
| 30
| 60
| Random Herbs/Seeds, Scroll type item will be electrified and disappear in next floor
|
| Hover Fowl
| 45
| 250
| Random Herbs/Seeds, Scroll and Staff type item will be electrified and disappear in next floor
|
| Jet Fowl
| 250
| 1100
| Random Herbs/Seeds, Scroll, Staff and Jar type item will be electrified and disappear in next floor | Items
| Name
| Description
| Buy
| Sell
|
| Riceball
| Recover 50 fullness, add 3% max fullness if eaten when you are full
| 150
| 45
|
| Big Riceball
| Recover 100 fullness, add 5% max fullness if eaten when you are full
| 300
| 90
|
| Giant Riceball
| Completely recover fullness, always add 7% max fullness
| 400
| 120
|
| Special Riceball
| Recover 30 fullness, and receive special power
| 50
| 15
|
| Rotten Riceball
| Recover 30 fullness, but bad thing will happen
| 300
| 90
|
| Weeds
| No use, eat them will recover 5 fullness
| 50
| 15
|
| Medical Herbs
| Restore 25 HP, increase max HP by 1 if used when HP is max, throw to damage Ghost type monster by 25
| 300
| 90
|
| Restorative Herb
| Restore 100 HP, increase max HP by 2 if used when HP is max, cure confusion, throw to damage Ghost type monster by 100
| 600
| 180
|
| Herb of Life
| Increase Max HP by 3
| 1000
| 300
|
| Big Belly Seed
| Increase Max Fullness by 10
| 1000
| 300
|
| Little Belly Seed
| Decrease Max Fullness by 10
| 1000
| 300
|
| Bitter Herb
| Decrease LV by 1
| 800
| 240
|
| Seed of Misfortune
| Decrease LV by 3
| 1500
| 450
|
| Seed of Ill Luck
| Level and HP will be reduced to 1
| 10000
| 3000
|
| Happiness Herb
| Increase LV by 1
| 1500
| 450
|
| Angel Seed
| Increase LV by 3
| 1000
| 3000
|
| Antidote Herb
| Restore diminished strength due to poison
| 300
| 90
|
| Poison Herb
| Strength -1, HP -5, and status will become slowness
| 800
| 240
|
| Herb of Strength
| Recover strength by 1 if strength is not at full level, otherwise increase strength limit by 1
| 800
| 240
|
| Kigny Seed
| Eat to enter Kigny state, run amok for 30 turns
| 500
| 1500
|
| Herb of Confusion
| Eat and become confused for 10 turns
| 1000
| 300
|
| Sleeping Herb
| Eat and fall asleep for 5 turn
| 3000
| 900
|
| Dragon Herb
| Eat to breath fire to damage the first hit enemy
| 800
| 240
|
| Herb of Revival
| Revive you after dying, no effect in a jar, and become weeds after bring your life back
| 5000
| 1500
|
| Herb of Victory
| Become invincible for 20 turns, enemy could not damage you
| 3000
| 900
|
| Herb of Sight
| Improve eyesight, will see monsters and traps you could not see before, also cure blindness
| 600
| 180
|
| Herb of Invisibility
| Become invisible for 20 turns, enemy and NPC won't notice you
| 4000
| 120
|
| Herb of Amnesia
| Forget names of all identified items
| 4000
| 120 |
Jar
All prices are base price for a 0 usage Jar, each additional usage will be 10% of the base price
| Name
| Description
| Buy
| Sell
|
| Pointless Jar
| Useless
| 1200
| 360
|
| Venting Jar
| Explode when hits anything
| 10000
| 3000
|
| Gaibara's Gar
| Well made and can sell a good price
| 15000
| 4500
|
| Strengthening Jar
| Anything put into the jar will be upgraded if you proceed to next floor
| 10000
| 3000
|
| Melding Jar
| Combine Weapons, Shields or Identical Staves
| 5000
| 1500
|
| Jar of Identity
| Identify items you put into
| 3000
| 900
|
| Weakening Jar
| Anything put into the jar will be weaken (by 3) if you proceed to next floor
| 10000
| 3000
|
| Chiropractic Jar
| Press to restore all HP and some status abnormalities
| 1500
| 450
|
| Storehouse Jar
| Items put into this jar will be sent to warehouse in Canyon Hamlet if there are spaces
| 2500
| 750
|
| Bottomless Jar
| Anything put into this jar will disappear. Throw it will generate remaining number of Pitfall Traps
| 2500
| 750
|
| Warlus Jar
| Press it to release a thief warlus to steal anything on a straight lines except jars. Throw to release confused Warluses
| 1500
| 450
|
| Jar of Change
| Item put into this jar will change to another item
| 1200
| 360
|
| Jar of Holding
| Can put and take items without breaking it
| 1200
| 360
|
| Monster Jar
| Press it and all monster lived in this jar will come out
| 1500
| 450
|
| Jar of Hiding
| Put yourself in this jar to hide from monsters, or throw to monster to trap it inside
| 1200
| 360
|
| Unbreakable Jar
| Won't break then thrown against a wall, and will bounce off
| 3000
| 900 | Scroll
| Name
| Description
| Buy
| Sell
|
| Scroll of Light
| See layout of current floor with everything else
| 300
| 90
|
| Great Hall Scroll
| All inner walls will crumble, making one large room
| 2000
| 600
|
| Scroll of Blessing
| Remove curses from 1 item
| 500
| 150
|
| Scroll of Silence
| Read and fall silent for entire floor, could not use scroll of eat item
| 500
| 150
|
| Scroll of Need
| Recover from status abnormalities, fullly recover HP, if has more than 2 enemies next to you, paralyze them, else if fullness=0, fully recover fullness. Else if strength=0, fully recover strength. Else if has curse equipment, remove the curse. Else if gitan=0, get several thousands of gitans,
| 2000
| 600
|
| Scroll of Confusion
| All monsters will be confused for a while
| 300
| 90
|
| Scroll of Removal
| Throw at an enemy type to remove it for entire adventure, when throwing to a new type, the old type will reappear
| 30000
| 9000
|
| Scroll of Identity
| Identify 1 single item, has a small chance to Identify all items not in jars
| 300
| 90
|
| Scroll of Explosion
| Read and explode, damage nearby enemy within 2 squares and suffer major damage yourself (HP to 1)
| 500
| 150
|
| Blastwave Scroll
| Generate blast wave damage all enemies in the room
| 1000
| 300
|
| Extraction Scroll
| Remove an item from a jar
| 1500
| 450
|
| Earth Bless Scroll
| Upgrade equipped shield level by 1 (small chance by 3), if it is already max-ed, you waste it. Also remove curse on equipped Shield
| 800
| 240
|
| Scroll of Haste
| Read and all enemies in the room will move one level faster
| 200
| 60
|
| Air Bless Scroll
| Upgrade equipped weapon level by 1 (small chance by 3), if it is already max-ed, you waste it. Also remove curse on equipped weapon
| 800
| 240
|
| Blank Scroll
| Write a name and it will become that scroll, can not change once name is written
| 5000
| 1500
|
| Scroll of Sleep
| All enemies in the room will fall to deep sleep for 20 steps, but will be on level faster when awaken
| 300
| 90
|
| Power Up Scroll
| Increase power for an entire floor, the effect can be stack
| 1000
| 300
|
| Hands Full Scroll
| Enter hands full status, can not take any more items
| 300
| 90
|
| Wandering Scroll
| Forget the entire layout of current floor
| 300
| 90
|
| Plating Scroll
| Equipped weapon and shield will be plated, adding gold status and will never rust
| 2000
| 600
|
| Monster Scroll
| Create a monster house, if used when in unpaid or stealing status, will call dogs
| 200
| 60
|
| Scroll of Traps
| Multiply number of traps on current floor
| 1000
| 300
|
| Sanctuary Scroll
| Place the scroll on the floor to create a sanctuary, enemy could not direct attack you when you are in sancturary
|
|
|
| Destruction Scroll
| Defeat all enemies in the room
|
|
|
| Scroll of Chains
| Covert current room in to chains, when enemies move over it, the trap chain count won't go down
| 1000
| 300
|
| Super Trap Scroll
| Make all enemies vulnerable to traps, even those immune to traps when you're a trap master
|
|
|
| Riceball Scroll
| Change 1 of your items into Big Riceball
| 1500
| 450 | Staff
All prices are base price for a 0 usage staff, each additional usage will be 10% of the base price
| Name
| Description
| Buy
| Sell
|
| Pain Sharing Staff
| Share damage with enemy hit by this staff's bolt
| 1200
| 360
|
| Staff of Postpone
| Warps target to exit and paralyze it
| 500
| 150
|
| Skull Staff
| Random effects
| 300
| 90
|
| Staff of Paralysis
| Paralyzes target
| 1500
| 450
|
| Staff of Happiness
| Increases target's level by 1, if reflect to Shiren, +500 Exp
| 500
| 150
|
| Switching Staff
| Switches position with target
| 700
| 210
|
| Sealing Staff
| Seals target's special abilities
| 1500
| 450
|
| Knockback Staff
| Knocks back and damages 10 HP of target, the knocked back target could even cause 5 HP damage to others on its way
| 500
| 150
|
| Staff of Misfortune
| Decreases target's level by 1
| 500
| 150
|
| Bufu's Staff
| Turns monster into meat
| 3000
| 900
|
| Doppelganger Staff
| Turns target into doppelganger
| 1500
| 450
|
| Accelerating Staff
| Increases target's speed level by 1
| 700
| 210
|
| Staff of Sloth
| Decreases target's speed level by 1
| 700
| 210
|
| Staff of Recovery
| Restores target's HP by 50, and give Ghost type monster 50 damage
| 1200
| 360
|
| Staff of Stability
| Holding the staff to keep you from falling (no effect if put into a jar), its blot does nothing
| 1200
| 360
|
| Lighting Staff
| Send bolts to facing direction and damage closest target
| 2000
| 600 | Armband
| Name
| Description
| Buy
| Sell
|
| Pitcher's Armband
| Items thrown will go through walls and enemies
| 3000
| 900
|
| Critical Armband
| Higher critical rate but easier to get hungry
| 10000
| 3000
|
| Recovery Armband
| Recover 5HP every turn, easier to get hungry
| 5000
| 1500
|
| Armband of Calm
| Avoid confusion
| 3000
| 900
|
| Rustless Armband
| Avoid weapon/armor from rusting
| 3000
| 900
|
| Happy Armband
| Gain Exp for every turn
| 5000
| 1500
|
| Identity Armband
| Able to identify item by picking up
| 30000
| 9000
|
| Armband of Loss
| Items will fall
| 5000
| 1500
|
| Passage Armband
| Find secret passages and walk on water
| 5000
| 1500
|
| Armband of Regret
| Have 50% chance taking critical hits from enemy
| 10000
| 3000
|
| Armband of Sight
| See distant monsters and items
| 8000
| 2400
|
| Discount Armband
| Say no to a price in a shop and get 50% discount offer
| 8000
| 2400
|
| Curseless Armband
| Item will be curse-free
| 3000
| 900
|
| Trap Armband
| Seeing traps and leading monster to them, avoid traps yourself
| 5000
| 1500
|
| Sleepless Armband
| Avoid sleep
| 3000
| 900
|
| Antidote Armband
| Avoid poison and losing strength
| 3000
| 900
|
| Defense Armband
| Receive protection
| 5000
| 1500
|
| Antidrain Armband
| Prevent maximum status levels from being lowered
| 3000
| 900 |
Armband (Rescue Award)
| Name
| Description
|
| Armband of Luck
| Earn Exp while moving and get Discount when shopping
|
| Revival Armband
| Recover HP faster and gain exp while moving, but get hungry faster
|
| Merchant Armband
| Identify items and get discount
|
| Berserk Armband
| Recover HP faster and get higher critical rate, but easier to get hungry
|
| Ace's Armband
| Items thrown will go through walls and enemies, also get higher critical rate, but easier to get hung
|
| Alertness Armband
| Avoid confusion or sleep
|
| Clear Armband
| Avoid confusion or poison
|
| Warding Armband
| Avoid confusion and drain
|
| Pure Armband
| Avoid sleep and poison
|
| Vigilant Armband
| Avoid sleep and drain
|
| Barrier Armband
| Avoid poison and drain | Equation for Shield price:
Buy: Shield base price + Extra Str price + Special ability price. Sell: (Shield base price + Extra Str price) * 0.3 + Special ability price.
The price for every extra 1 str is 1% of the Shield base price.
Special ability price (it is always the same for both buying and selling):
|
Mark
|
Description
|
Price
|
| Gld
| Won't rust from traps, monster attacks
| 500
|
| Drg
| Can halve fire damage
| 1000
|
| F
| Weakens each time damage is taken (str-1)
| 100
|
| H
| Slows hunger rate to 50%
| 200
|
| S
| Returns a part of damage taken
| 600
|
| Hvy
| Increases hunger rate to 200%
| 200
|
| Inv
| Increases evasion rate
| 1500
|
| ★
| Can halve explosion damage
| 800
|
| T
| Prevents items/money from being stolen
| 600
|
| Dmg
| Converts magic bolts to fixed 10 damage
| 2500
|
| Gaz
| Disables sleep attacks
| 3000
|
| K
| Deflects attacks when someone is nearby
| 2000 |
For example, buying price for a Dragonward + 5 will be 5000 (base) + 5*50 (bonus str) + 1000 (inherent Drg ability) = 6250 gitans.
|
Name
|
Str
|
Max
|
Special Feature
|
Icon
|
Base Buy
|
Base Sell
|
Sp
|
Buy w/sp
|
Sell w/sp
|
| Hide Shield
| 2
| 15
| Slows Hunger
| H
| 1000
| 300
| 200
| 1200
| 500
|
| Bronzeward
| 4
| 35
|
|
| 600
| 180
|
|
|
|
| Wood Shield
| 3
| 25
|
|
| 400
| 120
|
|
|
|
| Iron Shield
| 6
| 45
|
|
| 2000
| 600
|
|
|
|
| Windshield
| 12
| 70
| Can upgrade to Stormward when upgrading after reaching its Max
|
| 18000
| 5400
|
|
|
|
| Stormward
| 50
| 99
|
|
| 50000
| 15000
|
|
|
|
| Dragonward
| 5
| 8
| Lower Dragon type's Fire damage
| Drg
| 5000
| 1500
| 1000
| 6000
| 2500
|
| Spiked Ward
| 2
| 8
| Repels damage
| S
| 6000
| 1800
| 600
| 6600
| 2400
|
| Armor Ward
| 9
| 55
| Good defense but heavy and double hungry rate
| Hvy
| 3000
| 900
| 200
| 3200
| 1100
|
| Evasive Shield
| 2
| 8
| Dodge attack
| Inv
| 7500
| 2250
| 1500
| 9000
| 3750
|
| Fancy Shield
| 1
| 30
| Looks good but weak, can sell a good price
|
| 10000
| 3000
|
|
|
|
| Fragile Shield
| 20
| 10
| Defense falls every time being attacked
| F
| 4000
| 1200
| 100
| 4100
| 1300
|
| Blast Shield
| 3
| 8
| Lower exploding type damage
| ★
| 3800
| 1140
| 800
| 4600
| 1940
|
| Warlus Shield
| 2
| 8
| Anti-theft
| T
| 2500
| 750
| 600
| 3100
| 1350
|
| Unknown
| 5
| 8
| No effect
|
|
|
|
|
|
|
| Prism Shield
| 2
| 8
| Change staff type attacking to 10 damage
| Dmg
| 15000
| 4500
| 2500
| 17500
| 7000
|
| Gold Shield
| 2
| 8
| Never rust
| Gld
| 6000
| 1800
| 500
| 6500
| 2300
|
| Gaze Shield
| 4
| 8
| Prevent being hypnotized
| Gaz
| 8000
| 2400
| 3000
| 11000
| 5400
|
| Kigny Shield
| 10
| 50
| Deflect enemy attacks
| K
| 30000
| 9000
| 2000
| 32000
| 11000 |
Shield (Rescue Award)
|
Name
|
Str
|
Max
|
Special Feature
|
Icon
|
Base Buy
|
Base Sell
|
Sp
|
Buy w/sp
|
Sell w/sp
|
| Hide X
| 2
| 50
| Enhanced Hide Shield, more upgrading potential
| H
| 2000
| 600
| 200
| 2200
| 800
|
| Bronze X
| 4
| 60
| Enhanced Bronzeward, more upgrading potential
|
| 1200
| 360
|
|
|
|
| Wood X
| 3
| 50
| Enhanced Wood Shield, more upgrading potential
|
| 600
| 180
|
|
|
|
| Iron X
| 6
| 70
| Enhanced Iron Shield, more upgrading potential
|
| 4000
| 1200
|
|
|
|
| Dragon X
| 5
| 40
| Enhanced Dragonward, more upgrading potential
| Drg
| 10000
| 3000
| 1000
| 11000
| 4000
|
| Armor X
| 9
| 80
| Enhanced Armor Ward, more upgrading potential
| Hvy
| 6000
| 1800
| 200
| 6200
| 2000
|
| Blast X
| 3
| 40
| Enhanced Blast Shield, more upgrading potential
| ★
| 7600
| 2280
| 800
| 8400
| 3080
|
| Spiked X
| 2
| 40
| Enhanced Spiked Ward, more upgrading potential
| S
| 12000
| 3600
| 600
| 12600
| 4200
|
| Golden X
| 2
| 40
| Enhanced Gold shield, more upgrading potential
| Gld
| 12000
| 3600
| 500
| 12500
| 4100 | Weapon
Equation for weapon price:
Buy: Weapon base price + Extra Str price + Special ability price. Sell: (Weapon base price + Extra Str price) * 0.3 + Special ability price.
The price for every extra 1 str is 1% of the weapon base price.
Special ability price (it is always the same for both buying and selling):
|
Mark
|
Description
|
Price
|
| Gld
| Won't rust from traps, monster attacks
| 500
|
| Drg
| 200% damage to dragon-type monsters
| 1000
|
| F
| Weakens each time it attacks (str-1)
| 200
|
| C
| Adds chance of doing a critical strike
| 2000
|
| G
| 200% damage to ghost-type monsters
| 400
|
| Hit
| Attacks will always hit
| 3000
|
| x3
| Attacks in three directions at once
| 1500
|
| Eye
| 200% damage to one-eyed monsters
| 300
|
| Drn
| 200% damage to drain-type monsters
| 300
|
| M
| May turn defeated monsters to meat
| 800
|
| ★
| 200% damage to exploding monsters
| 300
|
| Air
| 200% damage to floating monsters
| 300
|
| Dig
| Digs through walls, but can break
| 200
|
| K
| Does critical srikes when HP is low (red)
| 2500
|
| Dig
| Won't break from digging
| 1000 |
For example, buying price for a Dragonkiller + 7 will be 5000 (base) + 7*50 (bonus str) + 1000 (inherent Drg ability) = 6350 gitans.
The bonus damage from special abilities is stackable. For example, if your weapon has both "Drg" and "Air" abilities, if will cause 400% damage to Firepuff (both dragon-type and floating-type).
|
Name
|
Str
|
Max
|
Special Feature
|
Icon
|
Base Buy
|
Base Sell
|
Sp
|
Buy w/sp
|
Sell w/sp
|
| Cudgel
| 2
| 20
|
|
| 400
| 120
|
|
|
|
| Polearm
| 4
| 30
|
|
| 600
| 180
|
|
|
|
| Katana
| 6
| 50
| Can upgrade to Firebrand when when upgradeing after reaching its Max bonus
|
| 800
| 240
|
|
|
|
| Firebrand
| 20
| 99
|
|
| 30000
| 9000
|
|
|
|
| Mastersword
| 8
| 60
|
|
| 1500
| 450
|
|
|
|
| Kabra's Blade
| 12
| 70
| Can upgrade to Kabra Reborn when upgradeing after reaching its Max bonus
|
| 15000
| 4500
|
|
|
|
| Kabra Reborn
| 50
| 99
|
|
| 40000
| 12000
|
|
|
|
| Pickaxe
| 1
| 8
| Can break the wall but will be eventually broken. Give to blacksmith to upgrade it to unbroken Pickaxe
| Dig
| 500
| 150
| 200
| 700
| 350
|
| Dragonkiller
| 5
| 8
| Dragon-type monsters receive 200% damages
| Drg
| 5000
| 1500
| 1000
| 6000
| 2500
|
| Sickle Slayer
| 3
| 8
| Ghost-type monsters receive 200% damages
| G
| 2000
| 600
| 400
| 2400
| 1000
|
| Homing Blade
| 1
| 8
| Never miss
| Hit
| 10000
| 3000
| 3000
| 13000
| 6000
|
| Minotaur's Axe
| 5
| 8
| Critical hit
| C
| 6000
| 1800
| 2000
| 8000
| 3800
|
| Razor Wind
| 2
| 8
| Three way attack
| x3
| 7500
| 2250
| 1500
| 9000
| 3750
|
| Cyclops Killer
| 3
| 8
| One-eyed type monsters receive 200% damages
| Eye
| 3600
| 1080
| 300
| 3900
| 1380
|
| Drain Buster
| 4
| 8
| Drain-type monsters receive 200% damages
| Drn
| 3600
| 1080
| 300
| 3900
| 1380
|
| Bufu's Cleaver
| 3
| 30
| Carve meat
| M
| 2500
| 750
| 800
| 3300
| 1550
|
| Crescent Arm
| 3
| 8
| Exploding type monsters receive 200% damages
| ★
| 2800
| 840
| 300
| 3100
| 1140
|
| Fragile Edge
| 20
| 8
| Fragile, dulls with each blow
| F
| 4000
| 1200
| 200
| 4200
| 1400
|
| Golden Blade
| 2
| 8
| Never rust
| Gld
| 6000
| 1800
| 500
| 6500
| 2300
|
| Air Slayer
| 4
| 8
| Floating type monsters receive 200% damages
| Air
| 5000
| 1500
| 300
| 5300
| 1800
|
| Kigny Axe
| 10
| 50
| Critical hits happen with low HP
| K
| 20000
| 6000
| 2500
| 22500
| 8500 |
Weapon (Rescue Award)
|
Name
|
Str
|
Max
|
Special Feature
|
Icon
|
Base Buy
|
Base Sell
|
Sp
|
Buy w/sp
|
Sell w/sp
|
| Cudgel X
| 2
| 50
| Enhanced Cudgel, more upgrading potential
|
| 800
| 240
|
|
|
|
| Polearm X
| 4
| 60
| Enhanced Polearm, more upgrading potential
|
| 1200
| 360
|
|
|
|
| Master X
| 8
| 80
| Enhanced Mastersword, more upgrading potential
|
| 3000
| 900
|
|
|
|
| Dragonkiller X
| 5
| 40
| Enhanced Dragonkiller, more upgrading potential
| Drg
| 10000
| 3000
| 1000
| 11000
| 4000
|
| Golden Blade X
| 1
| 40
| Enhanced Golden Blade, more upgrading potential
| Gld
| 12000
| 3600
| 500
| 12500
| 4100 |
As I said in previous blog, This is probabaly the first complete list for all Adventure Log entries for the North American version of Shiren the Wanderer (I could not find in-deapth information on GameFAQs), that is the reason I post all these data I re-organized and hopefully it could be again, useful for all Shiren fans in English gaming community.
This document and following documents are Copyright © 2008 Joystick a.k.a Sexypioneer.
It may not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of my documents on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use part of my guides, please leave comments in this post along with your email accounts and I will send you my response.
All trademarks and copyrights contained in this and following document are owned by their respective trademark and copyright holders.
Thanks goes to Chunsoft for this amazing title, and Sega for localizing and publising this great game...orzx2
April 02 Shiren the Wanderer is definitely a great game for hardcore gamer. However, along with the specially designed difficulties, there are so many insane entries you need to complete to finish your 100% log.
This is probabaly the first complete list for all Adventure Log entries for the North American version of Shiren the Wanderer (at least I can not find it on GameFAQs), hopefully it will be helpful for anyone who wants to get the 100% completion, just like me :)
Btw, I will add more Shiren related information when I have time, This post and all related posts are Copyright © 2008 Joystick a.k.a Sexypioneer. please do not reproduce it under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form, do not place on any website or otherwise distributed publicly without advance written permission.
|
Gotta Complete 'em All? Guys? |
|
1
|
Highest Level
|
|
2
|
Highest HP
|
|
3
|
Highest Fullness
|
|
4
|
Highest Exp
|
|
5
|
Highest Strength
|
|
6
|
Highest Gitans
|
|
7
|
Highest Score
|
|
8
|
Most monsters defeated on floor
|
|
9
|
Arrived at Table Mountain
|
|
10
|
Arrived at Plains of the Sun
|
|
11
|
Released the Golden Condor
|
|
12
|
Received Bufu's Staff from Naoki
|
|
13
|
Cleared the Kitchen God
|
|
14
|
Got the Melding Jar
|
|
15
|
Cleared the Scroll Cave
|
|
16
|
Solve how many Fey's Puzzle(s)
|
|
17
|
Cleared Final Puzzle
|
|
18
|
Cleared Tainted Path
|
|
19
|
Cleared Ravine of the Dead
|
|
20
|
Cleared the Ceremonial Cave
|
|
21
|
Oryu joined your party
|
|
22
|
Pakeji joined your party
|
|
23
|
Kachi the Masseur joined your party
|
|
24
|
Read the Scroll of Removal
|
|
25
|
Read the Blank Scroll
|
|
26
|
Got the Firebrand
|
|
27
|
Got the Kabra Reborn
|
|
28
|
Got the Stormward
|
|
29
|
Got the Kigny Axe
|
|
30
|
Got the Kigny Shield
|
|
31
|
Stole item how many time(s)
|
|
32
|
Successfully stole how many time(s)
|
|
33
|
Clear how many dungeon(s)
|
|
34
|
Fell how many times
|
|
35
|
Reach how many floors so far
|
|
36
|
Defeated by a Stumble Trap
|
|
37
|
Defeated by a Rotten Trap
|
|
38
|
Defeated by a Pitfall Trap
|
|
39
|
Defeated by a Log Trap
|
|
40
|
Defeated by a Poison Dart
|
|
41
|
Defeated by a Boulder Trap
|
|
42
|
Defeated by a Landmine Trap
|
|
43
|
Defeated by a Wood Arrow Trap
|
|
44
|
Defeated by a Iron Arrow Trap
|
|
45
|
Defeated by a Knockback Trap
|
|
46
|
Defeated by hunger
|
|
47
|
Defeated by a strange spell
|
|
48
|
Suffocated inside a wall
|
|
49
|
Defeated by Kachi's massage
|
|
50
|
Defeated by an explosion
|
|
51
|
Defeated while asleep
|
|
52
|
Defeated while confused
|
|
53
|
Defeated while a Kigny
|
|
54
|
Defeated while puzzled
|
|
55
|
Defeated while transformed
|
|
56
|
Defeated while as a riceball
|
|
57
|
Ate a Seed of Ill Luck
|
|
58
|
Blown to Canyon Hamlet by wind
|
|
59
|
Thrown into a Monster House
|
|
60
|
Melded a Pickaxe
|
|
61
|
Power-threw a Melding Jar
|
|
62
|
Couldn't revive by Cursed Herb of Revival
|
|
63
|
How many successful rescue(s)
|
|
64
|
How many failed rescue(s)
|
|
65
|
Most damage in single attack
|
|
66
|
Created a powerful weapon
|
|
67
|
Created a powerful shield
|
|
68
|
Created a many-used staff |
p.s., the JP version cover is wayyyyyyyy better than the NA one
 January 28
|
#
|
Char
|
Chapter
|
Activate @
|
Fight @
|
| 1
| Theo, Leon
| 22-25
| Carwee, River Town (Speak with grocer)
| Mountain Path
|
| 2
| Kai
| 22-25
| Holy Congress, Eastern Branch (Speak with knight)
| Wahl Plains
|
| 3
| Mel, Pollon, Kai
| 22-25
| Port Town Adwest (Speak with sailor)
| Whittas Shore
|
| 4
| Heath
| 20-25
| Madrasta, Town of Scriptures (Speak with Heath)
| Leastre Bridge (no fight)
|
| 5
| Pollon, Vivi
| 22-25
| Witch Village (Speak with Pollon)
| West Liyella Volcano
|
| 6
| Mavi, Alph, Nikolai
| 16-25
| Port town Ridget (Speak with Mavi)
| Palu Forest
|
| 7
| Vivi
| 16-25
| Industrial Village Dotruvar (Speak with Vivi)
| Magical Forest
|
| 8
| Cecille, Alph
| 9-12
| Industrial Village Dotruvar (Speak with Cecille)
| Holy Garden - Ever Garden
|
| 9
| Saki, Leon, Cecille
| 24-25
| Lakeside Town Jeidath (Speak with young man)
| San Blanc Shore
|
| 10
| Heath, Leon, Kai, Mavi, Pollon
| 22 Only
| Just “Enter Battle“ at Wahl Way
| Wahl Way
|
| 11
| Nikolai, Leon
| 23-25
| Holy Statue at Parnus (Speak with praying woman)
| Ring End Falls | January 26
|
Name
|
Original
|
Element
|
Add
|
Bonus
|
| Red
| Elyuto
| Fire
| ATK
| +5
|
| Fallen
| Mesa
| Fire
| ATK
| +10
|
| Hot
| Esta
| Fire
| ATK
| +15
|
| Flame
| Prox
| Fire
| ATK
| +20
|
| Warrior
| Roga
| Fire
| ATK
| +25
|
| Hell
| Weis
| Fire
| ATK
| +30
|
| -
| -
| -
| -
| -
|
| Blue
| Aide
| Water
| GUA
| +5
|
| Flow
| Fal
| Water
| GUA
| +10
|
| Romance
| Verno
| Water
| GUA
| +15
|
| Water
| Folis
| Water
| GUA
| +20
|
| Shidoshi
| Rown
| Water
| GUA
| +25
|
| Sea
| Ruma
| Water
| GUA
| +30
|
| -
| -
| -
| -
| -
|
| Green
| Crolo
| Nature
| TEC
| +5
|
| Anger
| Ru
| Nature
| TEC
| +10
|
| Wall
| Ranta
| Nature
| TEC
| +15
|
| Tree
| Ole
| Nature
| TEC
| +20
|
| Beast
| Farv
| Nature
| TEC
| +25
|
| Earth
| Tier
| Nature
| TEC
| +30
|
| -
| -
| -
| -
| -
|
| Sky
| Huroma
| Wind
| SPD
| +5
|
| Song
| Wias
| Wind
| SPD
| +10
|
| Pierce
| Paulo
| Wind
| SPD
| +15
|
| Wind
| Anemos
| Wind
| SPD
| +20
|
| Bird
| Chino
| Wind
| SPD
| +25
|
| Cloud
| Faea
| Wind
| SPD
| +30
|
| -
| -
| -
| -
| -
|
| Purple
| Inik
| Thunder
| MP
| +10
|
| Sad
| Vio
| Thunder
| MP
| +20
|
| Lonely
| Simul
| Thunder
| MP
| +30
|
| Thunder
| Nitl
| Thunder
| MP
| +40
|
| Sage
| Brart
| Thunder
| MP
| +50
|
| Heaven
| Megila
| Thunder
| MP
| +60
|
| -
| -
| -
| -
| -
|
| Yellow
| Frau
| Light
| RES
| +5
|
| Soul
| Nahta
| Light
| RES
| +10
|
| Hope
| Alche
| Light
| RES
| +15
|
| Light
| Powse
| Light
| RES
| +20
|
| Goddess
| Lakto
| Light
| RES
| +25
|
| Sun
| Reos
| Light
| RES
| +30
|
| -
| -
| -
| -
| -
|
| Black
| Melan
| Dark
| MAG
| +5
|
| Kill
| Nocus
| Dark
| MAG
| +10
|
| Quiet
| Teros
| Dark
| MAG
| +15
|
| Dark
| Vespe
| Dark
| MAG
| +20
|
| Poet
| Skon
| Dark
| MAG
| +25
|
| Moon
| Sereno
| Dark
| MAG
| +30
|
| -
| -
| -
| -
| -
|
| White
| Shino
| Dargon
| FP
| +10
|
| Love
| Dia
| Dargon
| FP
| +20
|
| Guts
| Nogila
| Dargon
| FP
| +30
|
| Dragon
| Rym
| Dargon
| FP
| +40
|
| Guardian
| Solbe
| Dargon
| FP
| +50
|
| World
| Est
| Dargon
| FP
| +60
|
| -
| -
| -
| -
| -
|
| Pure
| Cin
| Neutral
| HP
| +10
|
| Heart
| Musto
| Neutral
| HP
| +20
|
| Counter
| Fom
| Neutral
| HP
| +30
|
| Snow
| Clie
| Neutral
| HP
| +40
|
| Century
| Notos
| Neutral
| HP
| +50
|
| Eternal
| Val
| Neutral
| HP
| +60 |
|
Relationship
|
Bonus
|
| 0-4
| FP-Max
|
| 5-9
| Val
|
| 10-13
| Est
|
| 14-19
| UltraSoul |
|